Post by Doctor Warlock on Jul 5, 2010 15:52:13 GMT -5
I know this could have (sort of) fitted into the "Bounty Your Sci Fi Game" Thread, but as requested by the Darkson Design guys I thought I would quickly go over some of the Games we've been playing using the AE-Bounty rules (along with "straight" games using proxies).
One of the things that really struck me about AE-Bounty is its flexibility and potential - we've even played a game using my Vor - The Maelstrom miniatures (anyone remember that).
But being a HUGE Sci-Fi TV & Movie nut, the temptation to bring some of my favourite Universes to the table was really REALLY tempting.
It was all set-up in a "quick and dirty" way, we were in the Pub and my friend asked "what system could we use for Star Trek or Star Wars" - and thats how it started.
No faffing around, just make a few notes and have at it.
Star Trek
Federation vs. Klingons (as I don't have large numbers of the other races LoL)
For the Federation types, we used the Pirates Types - Captain, First (Mate) Officer, and Crewmen. Further modified by Racial Templates.
For Example - Humans and other Human-Like races (Bajorans, non-joined Trill, or even Bolians) we just used the Human modifications, Vulcans (Logicians), Tellarites (Devon) - it was just a case of agreeing amongst ourselves at the time what "fitted" each race the best.
For the Klingons we used the Bounty Hunters, but we modified them all as if they were Arges. The Blooded Warrior Hero type is also very appealing when re-creating Klingon Warriors.
Star Wars.
The Basic "Classic Era" Troops were the easy part.
We took the Empire as Mercenaries, the Rebels as Pirates, and the Bounty Hunters as (guess what) Bounty Hunters!
Alien Races wise everybody went wild with this one (as you can imagine) - and due to the nature of the Star Wars Universe, no-one really gave a hoot as we didn't want it to get in the way of the fun.
Jedi were a bit trickier - but thankfully DD had already come to the rescue with the AE-WWII Superhero Rules from OTW #15!
We used the Bounty Hunter "Head Taker" profile for Jedi along with with the following Super Hero traits - Perfect Weapon, Swashbuckler (the Bonus only applies to his Lightsaber), Out of Nowhere He Arrives, and Servant of a Higher Power.
The Servant of a Higher Power gives the Jedi the ability to avoid damage on a 5+ - which nicely represents the amazing Jedi Reflexes!
We treated Lightsabers as Swords with the +1 Str bonus that a Shock Glove gives - and it seem's to work nicely. Giving the Jedi an "edge" (no pun intended) without being overly powerful.
Hero-Type choicess in all these sort of Games is (and quite rightfully so if you ask me) a matter of individual taste - all I recommend here is to "keep it real" in the respect it fits well with the milieu your games are set in - but don't let the minutia of things get in the way of playing your games!
My Star Wars "Bounty Hunter" Two Man Crew is (so far) Undefeated - when my opponents first saw me put out Boba Fett and Bossk on the tables their faces told me I had an advantage (if only a psychological one).
So, thats how we did it - we do want to return to this idea at some point and do some AvP games. I have all the Leading Edge Miniatures and a selection of "not" Predators (and not a damn Hero-Click in sight).
But this week is kinda special, I'm having a "sort of" party on Friday - and while the Girls are all gossiping in the Lounge and the Kitchen - I will be demoing AE-WWII to their fellas
I know Chris has been thinking about a WWII game with Alien visitors in it - Zone Troopers anyone?
One of the things that really struck me about AE-Bounty is its flexibility and potential - we've even played a game using my Vor - The Maelstrom miniatures (anyone remember that).
But being a HUGE Sci-Fi TV & Movie nut, the temptation to bring some of my favourite Universes to the table was really REALLY tempting.
It was all set-up in a "quick and dirty" way, we were in the Pub and my friend asked "what system could we use for Star Trek or Star Wars" - and thats how it started.
No faffing around, just make a few notes and have at it.
Star Trek
Federation vs. Klingons (as I don't have large numbers of the other races LoL)
For the Federation types, we used the Pirates Types - Captain, First (Mate) Officer, and Crewmen. Further modified by Racial Templates.
For Example - Humans and other Human-Like races (Bajorans, non-joined Trill, or even Bolians) we just used the Human modifications, Vulcans (Logicians), Tellarites (Devon) - it was just a case of agreeing amongst ourselves at the time what "fitted" each race the best.
For the Klingons we used the Bounty Hunters, but we modified them all as if they were Arges. The Blooded Warrior Hero type is also very appealing when re-creating Klingon Warriors.
Star Wars.
The Basic "Classic Era" Troops were the easy part.
We took the Empire as Mercenaries, the Rebels as Pirates, and the Bounty Hunters as (guess what) Bounty Hunters!
Alien Races wise everybody went wild with this one (as you can imagine) - and due to the nature of the Star Wars Universe, no-one really gave a hoot as we didn't want it to get in the way of the fun.
Jedi were a bit trickier - but thankfully DD had already come to the rescue with the AE-WWII Superhero Rules from OTW #15!
We used the Bounty Hunter "Head Taker" profile for Jedi along with with the following Super Hero traits - Perfect Weapon, Swashbuckler (the Bonus only applies to his Lightsaber), Out of Nowhere He Arrives, and Servant of a Higher Power.
The Servant of a Higher Power gives the Jedi the ability to avoid damage on a 5+ - which nicely represents the amazing Jedi Reflexes!
We treated Lightsabers as Swords with the +1 Str bonus that a Shock Glove gives - and it seem's to work nicely. Giving the Jedi an "edge" (no pun intended) without being overly powerful.
Hero-Type choicess in all these sort of Games is (and quite rightfully so if you ask me) a matter of individual taste - all I recommend here is to "keep it real" in the respect it fits well with the milieu your games are set in - but don't let the minutia of things get in the way of playing your games!
My Star Wars "Bounty Hunter" Two Man Crew is (so far) Undefeated - when my opponents first saw me put out Boba Fett and Bossk on the tables their faces told me I had an advantage (if only a psychological one).
So, thats how we did it - we do want to return to this idea at some point and do some AvP games. I have all the Leading Edge Miniatures and a selection of "not" Predators (and not a damn Hero-Click in sight).
But this week is kinda special, I'm having a "sort of" party on Friday - and while the Girls are all gossiping in the Lounge and the Kitchen - I will be demoing AE-WWII to their fellas
I know Chris has been thinking about a WWII game with Alien visitors in it - Zone Troopers anyone?