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Post by owenk on Dec 15, 2009 23:26:55 GMT -5
Ok here is my idea for zombie's for the SS in AE-WWII, hope you like! Zombies Green Occult (squad) M 3, RC -, CC 4, A 2, S 3, DR -, W 2 Composition: 5 Zombies Equipment: Teeth Special Abilities - Frightening
- Unintelligent
- Nonliving
- Truly Stupid: Models with this ability are to stupid to climb ladders/scale walls
- Control Collars
- Separate Detonators: Each unit of Zombies requires an individual be assigned their detonator. Only two detonators may be given to any single individual.
- Uncontrollable: Models with this ability, that when activated have no living model is LOS move 3" in a random direction. If activated while in LOS to any living model (friend or foe) it will automatically charge at the nearest living model in LOS (friend or foe). Also if a unit with this ability is unactivated and gains LOS to a living model, it must be activated before any other units
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Post by Darkson on Dec 16, 2009 0:01:15 GMT -5
This is a nice idea but Zombies are one unit you will never see in AE.
Cheers, Robert
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Post by _Xenn_ on Dec 16, 2009 19:01:31 GMT -5
My idea of the SS Nekromant was already shot down.
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Post by Darkson on Dec 16, 2009 19:07:46 GMT -5
I know AE is a Weird War game but if you really check out the back ground you will see that we have kept the war going not just spun out into some Sci-Fi war. As such I felt the whole Zombie thing was just done to death(pun) and we could do more for an Alternate WWII than just redo the same old ideas.
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Post by Cilionelle on Dec 17, 2009 2:38:45 GMT -5
The Emaciateds are pretty close to zombies anyhoo, and besides, maybe there is a super-Emaciated in the wings...?
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Post by Darkson on Dec 17, 2009 3:18:40 GMT -5
Maybe...Maybe....
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Post by _Xenn_ on Dec 17, 2009 11:35:49 GMT -5
Super Emaciated? That sounds awesome!
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Post by Scorpio on Dec 17, 2009 15:02:07 GMT -5
(grizzled sarge voice)
Some sorta smart skinny...?
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Post by Darkson on Dec 17, 2009 15:50:40 GMT -5
Also check in the back of the Occult book for an Assassin Skinny for the SD.
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Post by owenk on Dec 24, 2009 20:53:56 GMT -5
If the skinnys where fearless they would be perfect for representing zombies, but they tend to run away!
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Post by Darkson on Dec 24, 2009 23:53:33 GMT -5
That's just a matter of using your officer to manage there drive.
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Post by cerealkiller195 on Dec 26, 2009 0:56:05 GMT -5
they lack motivation and decide to head back to camp lol
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Post by Scorpio on Dec 30, 2009 11:09:50 GMT -5
Personally, I doubt the chemical mix used to power the skinnies includes much anesthetic, so I've always figured they were really, really cranky pretty much all the time.
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