Post by hammerzeit on Jan 6, 2010 19:19:27 GMT -5
So, I've been playing for a while and I've just now thought to register on the forums...
Anyway, I have several questions for the mods that have been bothering me for a while now, and I would very much appreciate some arbitration on them.
1. T-4 Tumbleweed Tank
First of all, why does it have three weapons but only two gunners? The center .30 is positioned as if the Driver could fire it, but the core rulebook specifically states that Drivers can only take Move actions. I really want to use this unit, but this seems like a major flaw in its design.
Second, I have never been very clear on the firing arcs for vehicles. The diagram in the core rulebook does not show any firing arcs at all, and I interpreted the arc diagram like this (excuse the MSpaint drawing) :
If this is the case, what does the firing arc look like for the Tumbleweed tank? It has weapons in what look like two side sponsens, which in reality act as 180o turrets, but the rules for the tank say they are Left and Right mounted. Strictly speaking, it looks like the arcs for the side-mounted guns should look like this:
The red areas are the pure 180o arcs, with the green lines showing an arc closer to 270o that would make sense if the guns were on a pivot. With the rules as written and with just the 180o arcs, the T-4 would be incredibly weak as it would only ever be able to bring one of its weapons to bear on a target at once most of the time. With the green line firing arc, the tank only has a small wedge-shaped 'blind spot' front and back, which makes it much more dangerous. The blue arc is what I perceived the Front arc to look like for the center M1919. Can someone clear this matter up?
2. BARs and Support Teams
Both the BAR upgrade and Support squad have a similar restriction: a detachment may only have one per three Infantry selections in the detachment. In both cases, does this mean that you must have three Infantry selections already before you can take one, or if you only have one Infantry selection you can take one? As an example: the way I interpret the rules, this detachment is legal:
Tank Detachment
Regular T-4 Tumbleweed Tank
Elite* OSS Agent (with Rocket Hero)
Veteran** ARPA Mechanic
Regular Airborne Infantry Squad (with BAR)
Green Selection Dropped to upgrade Veteran selection to Elite*
Green Selection Dropped to upgrade Regular selection to Veteran**
I only have one Infantry selection, but I have taken only a single BAR. In the same sense, can I use a Regular Airborne Support Squad in place of the Infantry Squad?
3. Skinwalkers
The rules entry for the OORD Skinwalkers show them in squads of 2, but they also have the Solo ability. What gives?
4. Soviet Anti-Tank Dog Squad
I know this was technically ruled on, but can someone explain why the handler will incur a drive loss when his dogs, which he has trained specifically so that they would explode, actually explode? This seems like a really weird way to interpret the rules.
5. Figure Bases
I have noticed one major issue with the Occult Expansion. Since most of the new units do not have official figures, we as players have to come up with replacements from other figure lines. The issue is that for all the new units, it does not specify what size bases to use. For example, what size base does the Wendigo use? Or the Skinwalker? A chart would be quite handy.
6. Vampires
The rules entry for Vampires states that if the battlefield condition is changed mid-battle so that it is no longer nighttime, Vampires are automatically suppressed. How does this work? What kind of cover can they take that allows them to break suppression, or do they just flee the battlefield?
7. Golem
Why does the golem have pants?
Anyway, I have several questions for the mods that have been bothering me for a while now, and I would very much appreciate some arbitration on them.
1. T-4 Tumbleweed Tank
First of all, why does it have three weapons but only two gunners? The center .30 is positioned as if the Driver could fire it, but the core rulebook specifically states that Drivers can only take Move actions. I really want to use this unit, but this seems like a major flaw in its design.
Second, I have never been very clear on the firing arcs for vehicles. The diagram in the core rulebook does not show any firing arcs at all, and I interpreted the arc diagram like this (excuse the MSpaint drawing) :
If this is the case, what does the firing arc look like for the Tumbleweed tank? It has weapons in what look like two side sponsens, which in reality act as 180o turrets, but the rules for the tank say they are Left and Right mounted. Strictly speaking, it looks like the arcs for the side-mounted guns should look like this:
The red areas are the pure 180o arcs, with the green lines showing an arc closer to 270o that would make sense if the guns were on a pivot. With the rules as written and with just the 180o arcs, the T-4 would be incredibly weak as it would only ever be able to bring one of its weapons to bear on a target at once most of the time. With the green line firing arc, the tank only has a small wedge-shaped 'blind spot' front and back, which makes it much more dangerous. The blue arc is what I perceived the Front arc to look like for the center M1919. Can someone clear this matter up?
2. BARs and Support Teams
Both the BAR upgrade and Support squad have a similar restriction: a detachment may only have one per three Infantry selections in the detachment. In both cases, does this mean that you must have three Infantry selections already before you can take one, or if you only have one Infantry selection you can take one? As an example: the way I interpret the rules, this detachment is legal:
Tank Detachment
Regular T-4 Tumbleweed Tank
Elite* OSS Agent (with Rocket Hero)
Veteran** ARPA Mechanic
Regular Airborne Infantry Squad (with BAR)
I only have one Infantry selection, but I have taken only a single BAR. In the same sense, can I use a Regular Airborne Support Squad in place of the Infantry Squad?
3. Skinwalkers
The rules entry for the OORD Skinwalkers show them in squads of 2, but they also have the Solo ability. What gives?
4. Soviet Anti-Tank Dog Squad
I know this was technically ruled on, but can someone explain why the handler will incur a drive loss when his dogs, which he has trained specifically so that they would explode, actually explode? This seems like a really weird way to interpret the rules.
5. Figure Bases
I have noticed one major issue with the Occult Expansion. Since most of the new units do not have official figures, we as players have to come up with replacements from other figure lines. The issue is that for all the new units, it does not specify what size bases to use. For example, what size base does the Wendigo use? Or the Skinwalker? A chart would be quite handy.
6. Vampires
The rules entry for Vampires states that if the battlefield condition is changed mid-battle so that it is no longer nighttime, Vampires are automatically suppressed. How does this work? What kind of cover can they take that allows them to break suppression, or do they just flee the battlefield?
7. Golem
Why does the golem have pants?