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Post by owenk on Feb 24, 2010 23:53:22 GMT -5
Ok, I've been reading the Occult book (and core, OtW) and found some things that I would like clarified.
1 Can medics (and other units able to heal) heal unstoppable units once their reduced to zero wounds?
2 If yes, can a medic heal a Schutzkommando SS if he loses his last wound as described in the next question
3 If a Schutzkommando SS with the Totenkopfring de SS is also a brute with unstoppable is he immediately removed or at the end of his next activation?
4 Does the Fang of Lamberton Worm work like the rune dagger and convey lethal to all attacks or just those with the Fang?
5 Is the bonus from melee weapons (enchanted dagger, tomahawks etc) included in profile?
6 If a blood crazed vampire or berserk werewolf charges a Shutzkommando with a Teutonic Blade. Does he stop 6" away with no AP?
7 If an individual can gain the lethal ability twice does it stack?
8 Since Vampyr Scopes were designed for night fighting do they ignore the night fighting penalty's?
9 Are Immortal units counted when determining the amount of kills needed to reach attrition?
10 Does the bonus to A from Vril Hero stack with that from Vril Armour? (as both from the same thing effectively)
11 Using the Tyr rune on a model with RC 2+ will that make him RC 1+ or give him a reroll?
12 Does Vril weapons affect grenades?
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Post by skorzeny on Feb 25, 2010 10:03:56 GMT -5
1. No. Unstoppable models, once in their 'unstoppable' state are already dead - they're just too ornery to accept the fact.
2. No
3. No. Nothing saves him from the Ring
4. Only attacks with the Fang
5. No, bonuses from melee weapons are not in the profile.
6. Yes.
7. No, you can only have one lethal. It does not stack.
8. Yes, Vampyr scopes do ignore the night rules
9. No
10. Yes, it does. In this case, the model would have a particularly heavy and tough version of Vril Armour.
11. In the case of the Tyr Rune, it would give him a reroll in my opinion.
12. No, only their guns are affected.
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Post by owenk on Mar 17, 2010 22:14:33 GMT -5
Thanks!
Also with the option to increase a units TL is this in relation to units with this in their profiles? or in relation to other units?
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Post by Darkson on Mar 18, 2010 10:49:29 GMT -5
When you increase the units TL it means that units TL is increased by one TL.
So if you increase a Green it would go to a Regular.
If you increase the TL of a Reg it's TL would than go to a Vet TL.
This does not increase any stats it increases the amount of Action Points for that unit.
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