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Post by CmdrKiley on Apr 15, 2010 11:43:46 GMT -5
Regarding artificats used by Schutzenkommandos, OORD Agents, and MoAA Operatives, are they permanently selected at the beginning of the campaign (and only those selected used throughout the campaign) or can you "customize" that unit by selecting the appropriate artifacts prior to playing a single game in a campaign?
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Post by abbysdad on Apr 19, 2010 20:53:19 GMT -5
Tom,
The rules for this should be handled in the same way as the lab rat hero: determine the selections before each scenario begins.
But you have the option to do either based on your story and campaign rules.
Now, you can have the agent pick one set that he has to use for the entire campaign. Or you can have him start with NONE and let him pick up the toys during play. Or you can work out a deal with your friends in a map campaign that certain items are only available if you hold certain parts of the map. It's your choice based on the story you want to tell.
I hope this helps. Post the details of the campaign when you get a chance.
Cheers,
Chris
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Post by ogre44 on Apr 20, 2010 21:39:29 GMT -5
If a model with artifacts is captured, can the items be used by the capturing model/detachment?
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Post by abbysdad on Apr 21, 2010 8:41:45 GMT -5
If a model with artifacts is captured, can the items be used by the capturing model/detachment? In general, for independent scenarios, no. But if you are running a campaign, or a special scenario, there is no reason why an SS officer with the proper training couldn't relieve an MoAA Agent of his occult kit. It would be a good idea to give the artifact a chance of working improperly in that case. These are complicated objects that require proper training to use in combat! Those that use them without the proper preparations are either very brave...or very stupid.
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Post by CmdrKiley on May 4, 2010 9:03:20 GMT -5
Somehow I think allowing the use of captured artifacts in a campaign might get out of control. Sounds great in an RPG but I predict relentless carnage....followed by crying if used in a competitive campaign. My group has ruled it out in our upcoming campaign.
However, another similar question came up regarding Soviet Psi. Do they get to select their Psi Talents before each game in a campaign (like artifacts) or are they stuck with what they start with?
Fluff-wise, it seems to me that psionics are born with or specially trained for a specific talent. If that's the case then I'd think they are stuck with whatever they started with at the beginning of a campaign. However I think that they should be able to add more powers to their list as they improve. Perhaps rather than using EP to improve a trait or Training Level, they may select an additional power from that list.
This way, an MoAA Operative may be very flexible as he's got a box full of tricks but can only bring a few to battle each time. But a Psi Officer may start with 1-2 powers but eventually be able use them all, making him pretty powerful later on in the game.
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Post by abbysdad on May 4, 2010 10:32:23 GMT -5
Tom,
We can think about an official ruling for linked scenarios and campaigns, but you are free to play it however you wish.
I agree that letting everyone steal artifacts would get complicated, but it is an option if you guys want to have fun in a special campaign.
It does make sense to limit psi options to a list of choices at the start of a campaign and then as the character grows they gain access to more abilities.
However, the official rules state that you need to determine a model's abilities prior to the scenario, depending on whether it is a planned or unplanned scenario. So there is an ultimate back stop to guide you if you want to limit what's allowed during a campaign.
Would you guys want to see a set of official rules for model/character progression in campaigns that covers this level of detail? Let us know.
Cheers,
Chris
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Post by silentbob27 on May 4, 2010 15:24:49 GMT -5
I would love to see a character progression ruleset for linked campaigns (other than just experience) in an OTW. As Kiley mentioned, I am allowing for a bit of flexibility in my Kiev Imposition Campaign, just to keep things running smooth.
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