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Post by bignasty on Jul 22, 2010 8:43:41 GMT -5
I'm a little confused about how to fill out the two-man crew.
The crew composition is 2 Elite units. Of course, there are no actual Elite units in the book, just Veteran units than can be upgraded to Elite units.
The question is: how do I accomplish this? Under Special Options, the two-man crew can upgrade an existing unit's EL by one. This seems to contradict the earlier blurb in the book that says that it upgrades the slot in the crew composition (the example is to get rid of 1 green slot to get an additional veteran slot).
If its the slot that gets upgraded, then its useless for the 2 Man Crew. If its the actual unit who gets upgraded, then since I can only do one swap, I end up with only 1 unit (being Elite).
How do I actually fill out a 2 Man Elite Crew?
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Post by gregdorf on Jul 22, 2010 10:43:56 GMT -5
If there is an option with the troop type to upgrade them to a higher training level that can be done without sacrificing slots. for example the bounty hunter head is a veteran that can also be taken as an elite, while the bounty killers are regular troops. Bounty killers can be upgraded to veterans without expending a slot, but they cannot be take as elite.
As a side note pirate crews can ignore the build restriction in a two man crew.
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Post by bignasty on Jul 22, 2010 10:44:58 GMT -5
Is that mentioned somewhere that I missed? I was suspecting that was the case, but I couldn't find anything that supported that.
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Post by mkcontra on Jul 22, 2010 11:31:58 GMT -5
It's not stated outright, but that's the way it works. Units can (in most cases) fill 1 of 2 levels of training at no cost. The "Options" that each crew type has upgrade the actual slots available, not the units.
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Post by Darkson on Jul 22, 2010 15:55:37 GMT -5
We will make sure to put it in the Eratta as there have been a few questions about this already.
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Post by dijit80 on Jul 22, 2010 15:55:51 GMT -5
I've been contemplating the same. Because it says by 'removing one unit selection and exchange it for ...... or upgrade an existing unit's EL by one.' That would mean I remove one elite slot to upgrade a veteran slot to elite so I can place it in. Because if it isn't like that then I can take all the pirate crews as regular and not bother exchanging some of them to upgrade them from green to regular. Duncan
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Post by mkcontra on Jul 22, 2010 16:41:53 GMT -5
I've been contemplating the same. Because it says by 'removing one unit selection and exchange it for ...... or upgrade an existing unit's EL by one.' That would mean I remove one elite slot to upgrade a veteran slot to elite so I can place it in. Because if it isn't like that then I can take all the pirate crews as regular and not bother exchanging some of them to upgrade them from green to regular. Duncan You've got it correct. Many pirate units can fill green or regular slots, based on what slots you have available. In a vet crew, with 2 Reg and 2 Vet, any units that could fill an Elite or Vet slot could fill the vet slots, any units that could fill Vet or Regular slots could fill any of the 4, and any units that could fill Regular or Green could fill the regular slots. The problem simply stems from a slight discrepancy in the intent and phrasing of the rules. Nothing major when you get your head around it, but potentially confusing at first.
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Post by dijit80 on Jul 23, 2010 4:58:23 GMT -5
I'm sorry I'm still not sure understand.
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cybogoblin
Sergeant
Monkeys + guns = awesome
Posts: 332
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Post by cybogoblin on Jul 23, 2010 5:41:34 GMT -5
Think of it this way: most units effectively have two Experience Levels, giving them more flexibility as to where they can fit into a Crew roster.
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Post by mkcontra on Jul 23, 2010 8:35:12 GMT -5
I'm sorry I'm still not sure understand. Ok, I'll try again (note I might be wrong on the actual training levels, I'm making it up from memory). A mercenary cutter unit is normally regular, but in its description says "it may be upgraded to veteran." This means, that if you have a detachment with a regular slot or a veteran slot, you can use that cutter unit to fill either without using an "option." Now, say you wanted 2 veteran cutter units but your theoretical detachment only has a Veteran slot, a Regular slot and a Green slot. You can then use your OPTION to sacrifice the green slot and upgrade the regular slot to a veteran slot. Now you have 2 veteran slots and 0 green or regular slots. You can fill these with any units that either start out as veteran or have in their description something that says "they can be upgraded to veteran."
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Post by dijit80 on Jul 23, 2010 13:01:50 GMT -5
Ok, so the first of what I said was right? So Pirate crewmen can only be green unless another slot is exchanged in order to make them regular. So a pirate crew with a standard template could look like: Vet - Captain Reg - Quartermaster Reg - exchanged to raise crewmen from green to regular Reg- Crewmen Green - Crewmen ? Duncan
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Post by mkcontra on Jul 23, 2010 13:05:28 GMT -5
Ok, so the first of what I said was right? So Pirate crewmen can only be green unless another slot is exchanged in order to make them regular. So a pirate crew with a standard template could look like: Vet - Captain Reg - Quartermaster Reg - exchanged to raise crewmen from green to regular Reg- Crewmen Green - Crewmen ? Duncan No, the other way around. You could have: Vet - Captain Reg - Quartermaster Reg - Crewmen Reg - Crewmen Green - Crewmen OR, for example, Vet - Captain Vet (upgraded) - Quartermaster Reg - Crewmen Reg - Crewmen Green - Sacrificed to upgrade Quartermaster's slot
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Post by dijit80 on Jul 23, 2010 13:08:17 GMT -5
ahhh, that's a much nicer way of doing it, and suddenly makes the pirate list make much more sense and seem much much more competative! Thanks for the clarification.
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Post by mkcontra on Jul 23, 2010 13:15:39 GMT -5
Glad it's clear. So, for a 2-man crew, you could roll
Elite - Captain Elite - Space Dogs (so really a 3-man crew)
Or (although I'm not sure why you would)
Elite - Captain Elite - Sacrificed for lower TL Slot Veteran (created by sacrifice) - Quartermaster
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