beyer
Private
Science. It works bitches!
Posts: 16
|
Post by beyer on Mar 1, 2011 15:43:31 GMT -5
Rocket launchers can get smart weapons meaning they can fire at targets out of LOS. This is not indicated to be indirect firing in the rules.
Now looking through the suppression rules a rocket launcher needs no hit roll, but the strength of the attack counts instead of the amount of shots fired.
This means a smart weapons rocket launcher can choose ANY squad or individual within 36" with or without line of sight and impress a -6 penalty to suppressing fire against the target. With no rolls needed on the attackers behalf.
Is this correct?
|
|
|
Post by varagon on Mar 1, 2011 23:31:43 GMT -5
I'll ask, but it seems likely...if someone shots a rocket at you, what are you going to do?
I'll see about getting an answer for ya.
|
|
|
Post by lorka on Mar 2, 2011 2:24:03 GMT -5
Seems about right, if you shoot to kill the right build give about 50% chance of a hit with smart missiles. So either 50% chance of a kill or 100% chance of suppress.
I really don't like that suppression is unit based instead model based. IMO suppression is plenty good if it's only the actual being shot at model that is surppressed.
|
|
|
Post by varagon on Mar 2, 2011 17:45:51 GMT -5
You do have to remember to keep unit coherency. So even if you did suppress one model, the rest of the unit would still need to remain in coherency.
Perhaps suggest a recommendation or way to make the game more enjoyable in regards to model suppression?
|
|
|
Post by lorka on Mar 3, 2011 2:20:10 GMT -5
I don't see a problem with suppression being model based, sure you need to keep cohesion and if it's a green unit they might de facto be forced to move with the suppressed model, but in many cases the whole unit is already in cover so the unsuppressed models can still shoot. With 4 inch cohesion there is a lot of leeway, units with hivemind have 8 inch cohesion.
Edit: It might be a balance issue I don't see yet tho - will units be a much better choice than individuals if suppression is model based?
|
|
|
Post by varagon on Mar 5, 2011 0:18:15 GMT -5
Officially, it is correct. If it becomes a game changer or unbalances the game, then we'll look at it again. For now, it's just cheeze. Have fun!
|
|
|
Post by mobo on Mar 11, 2011 8:24:11 GMT -5
Why not make suppression always fail on a natural 1? I just hate it when you can do stuff auto.
|
|
|
Post by varagon on Mar 11, 2011 14:45:28 GMT -5
Sometimes the rules designers look at the whole picture of the game.
For example, there are dirty tricks to help keep this in check as well as other special type things. There are just some instances that perhaps with the technology, this weapon will always do that.
Give it a shot and report back after a few games. Let us know the details and we'll take a look at what you post as well as your suggestions and go from there.
Sound good?
|
|
|
Post by cosworth on Apr 18, 2011 2:19:26 GMT -5
In our playing group we have decided to ban smart weapons.
The main reason for this is: They are no fun. For apostles they are a no brainer to include with Red fathers. On spaceships they become absurd by allowing the owner to demolish the ships doors without ever coming close to them.
As Mobo stated auto-suppression is not fun, and with no LoS requirement it becomes riskless too.
Hand a rocket launcher with smart weapons to a pollux red father, and he hits anything within 18" at 3+ and 36" at 4+ and gives 6+2D6 damage AND -3A to the target - and that's without LoS.
Smart weapons completely remove tactical movement as it doesn't matter much where you stand.
|
|
|
Post by ibasse on Apr 18, 2011 9:10:44 GMT -5
In our playing group we have decided to ban smart weapons. The main reason for this is: They are no fun. For apostles they are a no brainer to include with Red fathers. On spaceships they become absurd by allowing the owner to demolish the ships doors without ever coming close to them. As Mobo stated auto-suppression is not fun, and with no LoS requirement it becomes riskless too. Hand a rocket launcher with smart weapons to a pollux red father, and he hits anything within 18" at 3+ and 36" at 4+ and gives 6+2D6 damage AND -3A to the target - and that's without LoS. Smart weapons completely remove tactical movement as it doesn't matter much where you stand. While I tend to agree with most of the points, as far as I can tell it would be 4+ within 18" and 5+ above that for a Pollux, since smart weapons give -1 if there is no direct LoS. Doesn't change the underlying principle of the argument of course.
|
|
|
Post by lorka on Apr 19, 2011 1:30:18 GMT -5
It was until he got 10 xp since this is now scenario 2 of the great Cosworth campaign he now have one more AP so its now 3 rockets a turn, and improved RC with 1.
|
|