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Post by malika on Apr 9, 2006 9:07:26 GMT -5
Similar to the pulp action thread you have to post ideas for scenarios which can be played in the game, or just cool sounding scenarios/battles.
Train action: A unit of American troops have been deployed to capture a German officer who is on a train from France to Berlin. Using stealth the American soldiers managed to enter the train unnoticed (perhaps that could be reflected in the first turn of the game). Once in the train they have to move to the officer and capture him. However the train is heavily guarded by the officer's bodyguards (German soldiers). Players would have the ability to climb on the roof of the train and move faster (if they dont have to fight up there), however units can fall off the train which would count as a casualty. Troopers would be able to jump from wagon to wagon, but this could be risky too since you could fall of the wagon.
So the Germans would find this scenario either by discovering the Americans entering the train (perhaps some psychology roll or something) or inthe later turns by killing all of them. The Americans would win if they arrive in the officer's wagon and secured it (killing all the enemy soldiers)
So yeah! post your ideas!
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Post by Darkson on Apr 9, 2006 9:23:07 GMT -5
Good topic. Keep the ideas going.
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Post by malika on Apr 9, 2006 9:50:24 GMT -5
Stop the invasion: This idea was inspired by the first piece of background for the Russian snipers. The battlefield is divided in two sides, the Germans have to move to the other side of the table in order to win.
The Germans have started to invade the Russian cities and the Snipers are the first to encounter these superior German soldiers. Hidding in the buildings, these snipers have to take out as many German soldiers as possible.
Victory conditions: if more than 25% of the Germans manage to get to the other side of the table its a german victory, if the Russians manage to kill enough Germans its a Russian victory.
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Post by Darkson on Apr 9, 2006 14:49:32 GMT -5
You might want to concentrate on American VS German Scenarios as those will be supported with the first box game. But feel free to do other Factions as well.
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Post by malika on Apr 9, 2006 15:35:21 GMT -5
I will do that! However I found this to be fitting due to the fact that they were both your first models produced sort of.
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Post by myincubliss on Apr 11, 2006 11:52:53 GMT -5
bridge battle force a vs force b force a must advence across a bridge in the centre of the table, that or kill force b force b has stashed explosive charges on the bridge, but the detonation cable has been severed in a recent artillery bombardment - if they can repair the cable while under fire, they can destroy the bridge, cutting off force a's advance into their territory (and maybe taking a few troops with it) - or, simply hold off force a until they no longer have the strength (or will) to fight.
not really any rules yet, but i'd imagine it'd be the standard sort of 'aptitude test' to repair the cable - that or stay on it for one turn without dying
would be nice for some terrain too - craters with trailing wires, that or the guy who was originally supposed to press the button...
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Post by xeoran on Apr 11, 2006 12:43:28 GMT -5
The Bunker Play everything using tunnels. Some tunnel sections can fall in, roll 2D6 for every trooper moving, on double 1 the roof falls in, place a small template etc. Is there something there....A monster (or Occult force) is in the tunnels, have it big and stompy.
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Post by malika on Apr 11, 2006 13:27:46 GMT -5
An underground bunker/base thing could be interesting, perhaps we should take a look at GW's Space Hulk for this too ;D
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Post by xeoran on Apr 12, 2006 13:22:48 GMT -5
Space Hulk always was popular....make it slightly more detailed, streamiline it and bingo....
Or we could use the simplified rules (seeing as, say artillery wont be used in it and walkers wouldnt work) as an introduction to the game.
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Post by malika on Apr 12, 2006 15:51:44 GMT -5
In bunker/tunnel games I would just stick to infantry, no vehicles and stuff like that.
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Post by xeoran on Apr 13, 2006 14:37:26 GMT -5
Exactly, which is why its a perfect starter.
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Post by malika on Apr 14, 2006 6:29:31 GMT -5
I think it would go a bit dull though, perhaps we could let this be like one of the scenarios. Similar to how 40k now has some sort of space hulk like scenario. This is the link you need to check out for that!
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Post by xeoran on Apr 14, 2006 14:51:18 GMT -5
Seen that link before- its not that dull, tunnel fighting is very atmospheric and the game shpould only be a quick fix before the main rules, something to make a player want to get the full ruleset.
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