Post by pixelgeek on Mar 29, 2008 23:46:44 GMT -5
I made a few changes to the Bunker Assault scenario. When we played it I found it odd that the focus of the scenario wasn't control of the Bunker.
Comments/feedback appreciated
Bunker Busting (planned)
An offensive has been launched and as the rest of the troops wait in their staging areas the attacker has been nominated to push into the defender's forward area to capture a bunker that is blocking the axis of attack for the division.
Set-up
Players must decide which force will be the attacker and which will be the defender. If this is not agreed upon ahead of time, both players roll 1d6 and the player with the highest roll chooses.
The defender’s forces receive at least one piece of hard cover (pill-box, etc) placed somewhere in their deployment zone but no closers than 8" from the defender's table edge.
Primary Objective
The attacker is attempting to take control of the bunker to deny its use to the enemy during the upcoming offensive. The attacker can claim the bunker by driving off all defending troops. If, at the end of the game, the attacker has units present in the bunker and the defender does not, they have claimed the bunker and completed the primary objective. If the defender has any units left on or within 6” of the bunker or the attacker has no units on or within 6” of the bunker, the defender can claim the primary objective.
Deployment
Both players roll 1d6 and the player with the highest score chooses which table edge they would like as their deployment zone, the opposing player receives the opposite table edge as their deployment zone. Both players then take it in turn to deploy one unit within 12” of their table edge until all units are deployed. The defending player should deploy at least one unit inside hard cover.
Scenario Rules
Voluntary Withdrawal
Terrain Feature: Bunker
Comments/feedback appreciated
Bunker Busting (planned)
An offensive has been launched and as the rest of the troops wait in their staging areas the attacker has been nominated to push into the defender's forward area to capture a bunker that is blocking the axis of attack for the division.
Set-up
Players must decide which force will be the attacker and which will be the defender. If this is not agreed upon ahead of time, both players roll 1d6 and the player with the highest roll chooses.
The defender’s forces receive at least one piece of hard cover (pill-box, etc) placed somewhere in their deployment zone but no closers than 8" from the defender's table edge.
Primary Objective
The attacker is attempting to take control of the bunker to deny its use to the enemy during the upcoming offensive. The attacker can claim the bunker by driving off all defending troops. If, at the end of the game, the attacker has units present in the bunker and the defender does not, they have claimed the bunker and completed the primary objective. If the defender has any units left on or within 6” of the bunker or the attacker has no units on or within 6” of the bunker, the defender can claim the primary objective.
Deployment
Both players roll 1d6 and the player with the highest score chooses which table edge they would like as their deployment zone, the opposing player receives the opposite table edge as their deployment zone. Both players then take it in turn to deploy one unit within 12” of their table edge until all units are deployed. The defending player should deploy at least one unit inside hard cover.
Scenario Rules
Voluntary Withdrawal
Terrain Feature: Bunker