Post by wodgerthewobot on Feb 14, 2009 6:31:47 GMT -5
so after many months in gaming hell (not playing much),me and the big bruv lashed it out using the last patrol scenario.
soviets recon
vet - officer/archaeologist
vet - psi officer/latent psi (forgoed a green section)
reg - psi commandos
reg - ATrifle team
reg - sniper
green - conscripts
light scout jeep/sg-43
orders - scouts
german command
elite - SD officer/brute
vet - officer/assassin
vet - sniper
reg - wermacht
reg - wermacht
light command jeep
orders - barrage, fix bayonets
germans set up a wermact unit hiding behind a barricade in the road and i set my sniper on a tall building, the jeep on the right flank with the psi officer in it. on the left flank the AT squad and the centre held the conscripts with the officer. i used my scout special order to set up my commandos in a building just behind the wermacht (as i was gonna capture these guys) ;D.
turn 1 saw the AT team kill on of the germans and the surviving one bolted from cover into the cover of the building only to be pounched on in cc by the commandos. fix bayonets was the cry and the german managed to wound both of the commandos and he was still standing.meanwhile my jeep manovered to the front of the mentioned building and waited for its prisoner.
turn 2 saw the german jeep loaded up with wermacht and the SD agent screem onto the board to try and rescue the overwhelmed wermacht cc hero!. my AT rifle lined up the shot on the speeding jeep and missed twice!.wermacht and SD agent preceeded to jump out and spray the soviets with MP40s but only managed to kill 1 of the AT team. the commandos finally subdued the wermacht in the building and threw him towards the waiting jeep. the psi officer by this time had jumped out and started spraying the SD agent along with the HMG on the jeep and the soviet officer. the SD took a couple of wounds and one of his wermacht bodyguard took one in the head.the german sniper and officer also appear and race towards the centre on the table.
turn 3 sees the prisoner bundled onto the jeep and speeding away to the soviet end of the table. the german officer calls in the barrage that would kill most of my force but scatters wildly hitting nothing. the german sniper has more luck and takes a wound from my sniper. the turn pans out where commandos, the psi officer and the indy officer and the AT fella pour a massive amount of dice at the germans, killing the SD agent (who falls down next turn), the last of the wermacht and the jeep is set ablase and when the driver bails out he too is toasted.
turn 4 sees the conscripts (who untill now have been ducking behind cover), sprint towards the assassin officer. the assassin calmly puts his fag out and levels his MP40 and kills 2 of them. he also gets rid of some drive on the sniper. the sniper activates, kills the soviet sniper, then lobs a grenade over the wall at he conscripts and kills one of them (then lights a smoke!). as my secondary order was not to get any of my psi troopers killed i decided to sprint them as fast as they can away from the assassin and the sniper!. the soviet officer lowers lots of drive on his men.
turn 5 and the consript is on rout, the indy mini takes a wound off the sniper and a shot by the AT rifle takes care of the other wound. that just leaves the assassin left. the jeep drops the prisoner off (primary obj compleated) and tears towards the
centre of the table. the assassin skulks into cover on the brink of rout (the german secondary obj was to have a model left on the table).
last turn and the soviet jeep moves to a position where they can sees the assassin and 8 dice later hes dead................game over
soviets win 3-0
couple of questions
1. the assassin..........does he get the lethal ability when he fires!
2. we were using the 1 and 6 rule, where you allways get a save of a 6 and you allways fail on a 1. were we playing that right.
sorry no pics but were still proxying germans untill my order arrives
soviets recon
vet - officer/archaeologist
vet - psi officer/latent psi (forgoed a green section)
reg - psi commandos
reg - ATrifle team
reg - sniper
green - conscripts
light scout jeep/sg-43
orders - scouts
german command
elite - SD officer/brute
vet - officer/assassin
vet - sniper
reg - wermacht
reg - wermacht
light command jeep
orders - barrage, fix bayonets
germans set up a wermact unit hiding behind a barricade in the road and i set my sniper on a tall building, the jeep on the right flank with the psi officer in it. on the left flank the AT squad and the centre held the conscripts with the officer. i used my scout special order to set up my commandos in a building just behind the wermacht (as i was gonna capture these guys) ;D.
turn 1 saw the AT team kill on of the germans and the surviving one bolted from cover into the cover of the building only to be pounched on in cc by the commandos. fix bayonets was the cry and the german managed to wound both of the commandos and he was still standing.meanwhile my jeep manovered to the front of the mentioned building and waited for its prisoner.
turn 2 saw the german jeep loaded up with wermacht and the SD agent screem onto the board to try and rescue the overwhelmed wermacht cc hero!. my AT rifle lined up the shot on the speeding jeep and missed twice!.wermacht and SD agent preceeded to jump out and spray the soviets with MP40s but only managed to kill 1 of the AT team. the commandos finally subdued the wermacht in the building and threw him towards the waiting jeep. the psi officer by this time had jumped out and started spraying the SD agent along with the HMG on the jeep and the soviet officer. the SD took a couple of wounds and one of his wermacht bodyguard took one in the head.the german sniper and officer also appear and race towards the centre on the table.
turn 3 sees the prisoner bundled onto the jeep and speeding away to the soviet end of the table. the german officer calls in the barrage that would kill most of my force but scatters wildly hitting nothing. the german sniper has more luck and takes a wound from my sniper. the turn pans out where commandos, the psi officer and the indy officer and the AT fella pour a massive amount of dice at the germans, killing the SD agent (who falls down next turn), the last of the wermacht and the jeep is set ablase and when the driver bails out he too is toasted.
turn 4 sees the conscripts (who untill now have been ducking behind cover), sprint towards the assassin officer. the assassin calmly puts his fag out and levels his MP40 and kills 2 of them. he also gets rid of some drive on the sniper. the sniper activates, kills the soviet sniper, then lobs a grenade over the wall at he conscripts and kills one of them (then lights a smoke!). as my secondary order was not to get any of my psi troopers killed i decided to sprint them as fast as they can away from the assassin and the sniper!. the soviet officer lowers lots of drive on his men.
turn 5 and the consript is on rout, the indy mini takes a wound off the sniper and a shot by the AT rifle takes care of the other wound. that just leaves the assassin left. the jeep drops the prisoner off (primary obj compleated) and tears towards the
centre of the table. the assassin skulks into cover on the brink of rout (the german secondary obj was to have a model left on the table).
last turn and the soviet jeep moves to a position where they can sees the assassin and 8 dice later hes dead................game over
soviets win 3-0
couple of questions
1. the assassin..........does he get the lethal ability when he fires!
2. we were using the 1 and 6 rule, where you allways get a save of a 6 and you allways fail on a 1. were we playing that right.
sorry no pics but were still proxying germans untill my order arrives