|
Post by xGIxJOKERx on Apr 6, 2010 14:22:44 GMT -5
Fattex hit the nail on the head with his list. The Stuart and Tetrarch I would like to see in particular. And while it is not a tank, the Universal/ Bren Carrier needs some stats. I suppose you could just use half-track rules for it but an official ruling one way or the other would be good.
|
|
|
Post by gregdorf on Apr 6, 2010 22:54:08 GMT -5
I am not sure I would want to see much bigger then we already have. I could suggest some light artillery/ tanks/ tankette that fit in the size formates that are already available, but some of them may work best as a type of special order. Other then that, I would like too see more weird war themed models or even concept/ prototype vehicles that never made it into the war. The one thing I would not want to see is some kind of WW2 walker, it seems like every other weird war genre game seems over run with them.
|
|
|
Post by evernevermore(john) on Apr 7, 2010 7:03:40 GMT -5
Darkson and crew has made it pretty clear that any walkers will be fan created only. Im all for Universal carrier variants, perhaps a pulpy version of the original anti tank version with the .55 Boyds antitank rifle, should make an excellent anti hero/anti monster unit
|
|
|
Post by abbysdad on Apr 7, 2010 9:25:16 GMT -5
Neat ideas. Keep'em coming! Rest assured that the tumbleweed is just one of the weird vehicles that will make it's way into the game.
On the subject of walkers though, and this is just my opinion, not all are created equal. For example, the way the DUST walkers are done is great. A lot of weird war walkers that I have seen modeled are too spindly, but those beefy DUST tanks look about right. I still am not sure what kind of tactical environments they would work in, but they sure are cool looking models.
|
|
|
Post by xGIxJOKERx on Apr 7, 2010 17:45:14 GMT -5
What about a Teletank? en.wikipedia.org/wiki/TeletankSeems more like an ARPA or German idea but it was a real Soviet thing. Maybe weird it up a bit and have it controled remotely by a Psi Agent? Come to think of it, some Goliath variants would be cool, too. Maybe you get two for one light tank selection?
|
|
|
Post by Cilionelle on Apr 7, 2010 18:00:54 GMT -5
Teletanks sound like an awesome idea! Soviets could have crystalline ones (like the crystal-based "zombies" of OTW 14) and the Americans could have technological ones like the robot troopers. Nice suggestion!
The Goliaths could be fun, mainly as a Wehrmacht answer to teletanks? I like that they have a weak spot (any attack from the back arc in CC severes the command cables?).
|
|
|
Post by CmdrKiley on Apr 15, 2010 8:20:57 GMT -5
|
|
|
Post by CmdrKiley on Apr 15, 2010 8:29:31 GMT -5
One suggestion I would make regarding vehicle models is:
For historical vehicles, start with stating out vehicles that are currently available in kit form. No point in making stats for a model that doesn't exist.
For weird war vehicles, start with 'teched-out' variants of the vehicles currently available in kit form. Instead of making whole new kits, just focus on making the tech parts. E.G. A Sherman Equipped with a Tesla Cannon may simply need a replacement barrel and some other external parts representing a some sort of electrical generator. Make the parts such that they can directly fit with a popular version of that tank (such as Tamiya).
|
|
|
Post by magnusolegus on Apr 19, 2010 18:14:10 GMT -5
I'd like to see LB-1 because you wrote so much about it in rulebooks and it will be fun to see it in game.
|
|
|
Post by skorzeny on Apr 19, 2010 18:51:11 GMT -5
I'm thinking we need some of the KV and IS series tanks for the Soviets. Think of all the stuff you could blow up with a 122mm gun? No wonder Stalin had them slap his name on those beasts!
|
|
|
Post by gregdorf on Apr 20, 2010 0:01:47 GMT -5
One of the things I have been mulling over is the idea of what would make a select faction tank unique to that faction. The most obvious one that comes to mind is something that belongs to a geneticist list, and that is a modified large land animal and combine that with known technology. The piece of technology that comes to mind is a remote control via direct wire connection. It would have an operation range of direct line of sight of the pilot, and its main function would be impact hits or maybe a one time use area effect weapon, say a biological weapon. It sounds like it could be too over the top, but then again the pilot would be completely exposed to attacks and the greatest point of weakness.
|
|
|
Post by owenk on Apr 20, 2010 21:04:47 GMT -5
As I really like some of the bigger tanks produced during the war, what about making them only availiable in games over a set detechment number.
Like for example only being able to take a Tiger if you have like 4-5 detechments each
OR
Only if your opponent agrees.
|
|
|
Post by skorzeny on Apr 21, 2010 1:00:12 GMT -5
We have a few ideas how to get heavy tanks into the game without making them too unbalanced. No promises on super heavy tanks like the Maus and Ratte however.
|
|
cybogoblin
Sergeant
Monkeys + guns = awesome
Posts: 332
|
Post by cybogoblin on Apr 21, 2010 1:33:06 GMT -5
In an infantry-heavy game, I'd hate to send a lone tank up against even a single standard detatchment. Sure, American GI's might not be able to do too much against a Tiger, but a Buffalo and some Tesla weapons would be pretty scary.
|
|
|
Post by owenk on Apr 22, 2010 0:24:24 GMT -5
I'd prefer tanks stay in larger games, particualy the meduim to heavy tanks.
I'd like Super Heavys at some point, but only for huge games.
I'm one who doesn't mind the idea of playing huge games that take all day.
That said I like the small scale of AE, but at that scale the bigger tanks would seem to powerful.
So larger games, Bigger tanks?
HUGE games, HUGE tanks?!
|
|