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Post by abbysdad on Jul 27, 2010 21:48:19 GMT -5
www.totengraber.net/ae-bounty/Check out the link above. This is the crew builder we have developed. A user's manual will be put up on the site soon too. Just as soon as I'm done making the edits to the first Bounty OTW issue which has all of the details on the GenCon campaign story and scenarios ;D Let us know what you think of the Crew Builder. Report any errors or recommendations and we will work out the kinks. And while you're at it, give a big thanks to Todd Dunn. He did an outstanding job of turning my ramblings into something useful. Todd, we couldn't have done this without you. Todd, thank you so much for your time. Rob, Crystal, Clint and I are very grateful. All the best, Chris P.S. 1 week till I head off to Indy for GenCon! Looking forward to meeting some of you guys there. I plan on bringing the development notes of the next few factions with me too. If you're lucky, you might get a sneak peak at the booth.
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Post by Cilionelle on Jul 28, 2010 1:07:29 GMT -5
Suh-weet! Looks great! I love the Apple IIe green!
Gunsel needs to have the LRF > Rifle option added. I'll post more notes as I use it!
It also seems to be an option behind in its updating, so when an option is chosen, it doesn't display until the next option is chosen. This is really annoying, especially when you've finished, as the print-friendly version doesn't show the whole list...
Another thing that is missing is the options for choosing the Humans' race benefit, unless I'm missing it.
The Quartermaster can be Veteran, and per another thread, I don't think this is allowed.
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cybogoblin
Sergeant
Monkeys + guns = awesome
Posts: 332
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Post by cybogoblin on Jul 28, 2010 2:37:51 GMT -5
Looks good, and nicely retro One thing I've noticed is that you can't upgrade your Head Taker to Elite.
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Post by Cilionelle on Jul 28, 2010 8:44:07 GMT -5
Theere's a couple little things like that, but it seems to be dependent a little on what comes first in the list. I've had an Elite head taker in the program, but have had my heavy hitter stuck at Regular in a two-man crew.
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Post by Cilionelle on Jul 29, 2010 7:50:15 GMT -5
Okay, after mucking about with it a bit more, I really like it. Makes the whole task of making lists a little simpler. However, he biggest thing that bugs me is that both the Duelist and Tank hero types change the base "payload" for a character in terms of gear and weapons and this isn't reflected in the program. The Tank for instance gets a suit of Heavy armor but not the stats for it. The Duelist gets two pistols, etc.
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Post by dijit80 on Aug 13, 2010 6:05:34 GMT -5
Something I just noticed I can't seem to swop a Merc Sergeants rifle for a melee weapon, or am I missing something? Thanks for the great program, Duncan
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Post by dijit80 on Aug 15, 2010 6:08:09 GMT -5
Another thing an 'undo' option might be nice for two reasons, firstly the program doesn't always show the option that has been selected, resulting in me pressing the thing twice and the second is 'wrong button syndrom' - realising I just gave my Arges cutters pistols (why on God's earth would I give a pistol to a model with RC 6+?) Duncan
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Post by Cilionelle on Aug 15, 2010 7:37:16 GMT -5
Yeah, the '-' button isn't what I thought it was...
The other thing would be to allow multiple upgrades to training levels, rather than just one. For instance, I get a two-man crew, with a head taker, who I upgrade to elite, and a gunsel, who I... Oh, I can't upgrade him. Dang.
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Post by pixelgeek on Nov 22, 2010 18:38:33 GMT -5
Let us know what you think of the Crew Builder. I'd like to use this more but its unreadable. Bright green on a black background is far too high contrast. I talked to Todd and he said that this was a "look" you wanted but the look is seriously interfering with the usability of the app. Can you guys look into making a CSS file for this that is easier on the eyes?
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Post by dewen on Dec 18, 2010 19:17:05 GMT -5
This is very helpful, especially for a newb.
I selected Mercenaries, Standard Crew. I added Cutters, Arges. The Berzerk, Unstoppable traits did not display.
Is the - next to the unit supposed to remove the entire Unit from the Crew? If so, it does not appear to be working consistently.
Thanks
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