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Post by Cilionelle on Aug 16, 2010 18:55:08 GMT -5
Well, if it was Mr Itisky, I thought I would post the intel we managed to acquire on his bodyguards, mutant Arges with their intelligence reduced to animal instinct (although some Cerebrae would say that's all it was to begin with...). The weapons they carry are not equipment in the usual sense, more longer claws (talons like ginsu knives!), etc. We managed to take down one momentarily (long enough to get within half a ship's length of the boss, but no closer. The leader, the brute, is a truly inspiring sight.
(These were based on three Unmann minis I got from Tor Gaming in a competition. They are really nice minis - a little bigger than the regular Bounty minis, but work well for mutant Arges!)
FACTION: BOUNTY HUNTERS TEMPLATE: VETERAN CREW
HEAD TAKER (BRUTE), V, ARGES
M RC CC A S DR W 4 5+ 8 3 6 5 5
TRAITS: SOLO, MELEE MASTER, BERSERK, UNSTOPPABLE, FLIGHT EQUIPMENT: PIKE, GRAVITY BELT, ADRENAL BOOSTER
HEAD TAKER, V, ARGES
M RC CC A S DR W 4 5+ 6 3 5 5 3
TRAITS: SOLO, MELEE MASTER, BERSERK, FLIGHT, UNSTOPPABLE EQUIPMENT: SWORD, ADRENAL BOOSTER, GRAVITY BELT
HEAD TAKER, V, ARGES
M RC CC A S DR W 4 5+ 6 3 5 5 3
TRAITS: SOLO, MELEE MASTER, BERSERK, FLIGHT, UNSTOPPABLE EQUIPMENT: SWORD, GRAVITY BELT, ADRENAL BOOSTER
DIRTY TRICKS: OUT OF AMMO
PS: Sorry about the capitals. This is the output from the online crew builder, as seen through the eyes of my iPad.
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Post by macnam on Aug 16, 2010 22:02:30 GMT -5
Some errors there:
-All three of them should have Unstoppable - it's a racial trait just like Berserk.
-You can only have one Augmentation Gear, and both Adrenal Booster and Cybernetic Legs are augs. You'd be best off getting your +1 move from Gravity Belts ("powerful leg muscles") instead, since it will also give you Flight. Being able to bypass enemy figures seems pretty important for melee murder machines.
Other than that, looks like a decent threat, but kind of a one-trick pony. You'll kill almost anything you reach but getting there through a storm of fire (suppressive or regular) is likely to be a real trick. Your big 12" threat range helps a lot with controlling game play, which makes up a bit for your lack of suppressive fire options. You don't even need to charge to be effective - just walking up to most enemies will lock them into an engagement they can't hope to win.
I predict most enemies will make maxed-out Focused Attacks on you as soon as they're engaged, since they might at least hurt you before they die that way. Combine that with Self Destruct Devices and you're going to have problems with mobs (go, Pirates!). You've got plenty of wounds and Unstoppable, but your armor is pretty poor, low enough for human bombs to be a real threat.
Also, going to bet that Stand and Take It will be more useful than Out of Ammo most games. People make stupid mistakes when they assume a unit is safely pinned by Suppression, being able to break it unexpectedly is a game-winner.
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Post by Cilionelle on Aug 16, 2010 23:26:17 GMT -5
I thought about Stand and Take It, and have it as a second option to mix things up a bit. But Out of Ammo, to aid my guys getting into combat, is really nice. The opposing sniper or heavy hitter finds themselves suddenly facing down an angry Arges with 12" of charge and no ammo to kill it with!
Thanks for spotting the other stuff though. I changed the cyberlegs to gravbelt. Flight will be very handy. The other thing about our games is that we tend to have a lot of terrain, or play in ship scenarios (Out of Ammo was crucial in my last game, as it was the turn the guy with the particle beam cannon was going to punch a hole in the bulkhead and vent my VIP to space... Ended up he got eaten). This generally means that there is lots of cover coming up to the enemy.
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Post by dijit80 on Aug 17, 2010 6:10:53 GMT -5
I'd be tempted by either a personal teleporter or cloaking field. I've played with a cloaking field a few times now and against lower quality troops it's very effective. But Mr Itisky's personal guard eh, hmmmm, pity you didn't get close to him - hunt must continue! (My own crew were trying to get info from a pirate gang who are suspected of raiding trade vessels for him two days ago regarding his current whereabouts, but without any luck - he sure is very slippery!)
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Post by Cilionelle on Feb 26, 2011 5:36:41 GMT -5
Well, I had fun with this list again last night. It was a hostage situation, and Mr Itisky set these guys loose on them and their protectors. It was nasty. In the end, the hostages escaped, but there was vital information in the building the "protectors" were holding them in and Mr Itisky's got that now, and we netted 1000+ credits from kills made in the field. Overall, a positive result.
However, they did get away, so Mr Itisky's aksed me to tinker with the bodyguards' "training" a bit, to see if we can't make things "better" for our "competitors"...
Faction: Bounty Hunters Template: Two-Man Crew
Elite Arges Head Taker, Brute
M RC CC A S DR W 5 5+ 6(8) 3 5 5 4
Traits: Solo, Melee Master, Berserk, Unstoppable, Flight Equipment: Pike, Gravity Belt, Cybernetic Legs
Elite Arges Head Taker, Brute
M RC CC A S DR W 5 5+ 6(8) 3 5 5 4
Traits: Solo, Melee Master, Berserk, Unstoppable, Flight Equipment: Pike, Gravity Belt, Cybernetic Legs
Dirty Tricks: Keep Moving, Keep Moving, Stand and Take It
Granted the extra wound from Adrenal Booster was nice, but 15" charge + Flight? Yes please! 30" threat range in a turn? There ain't no sniper in the world who's going to survive that!
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Post by lorka on Mar 1, 2011 7:20:29 GMT -5
Very brutal pair of dudes! I am thinking the Pike is overkill, you have CC of 8, that is 10 on a charge! You can't on the other hand have to much Strength, so take maybe the Shock Gloves for +1 S and the added advantage that you can capture in CC (also means you only need to take out only one individual to get you faction objective). And they fit with this guy here: ecx.images-amazon.com/images/I/41Hr-4VobbL._SL500_.jpg
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Post by Cilionelle on Mar 3, 2011 0:11:12 GMT -5
I am thinking the Pike is overkill, you have CC of 8, that is 10 on a charge! 10 on the charge means that most things aren't winning combat. CC of 8 also means I can do a 13+d6 with a focused strike, which is really handy for hitting tough targets. You can't on the other hand have too much Strength, so take maybe the Shock Gloves for +1 S and the added advantage that you can capture in CC (also means you only need to take out only one individual to get you faction objective). STR 5 is not too shabby, especially for someone you can't run away from, who's hitting you 4 times... The mini you linked looks like I'd imagine the Carkas from OTW to be.
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Post by lorka on Mar 3, 2011 6:52:16 GMT -5
Oh you included the Pike in the CC stat ... I didn't notice.
When doing a focus attack you also include the bonus from the melee weapon in how much of a bonus you can use? I thought it was only the base CC (including racial mods of course). That make the Pike sorta a no brainer, its already a little to good IMO, but if you can make it into +4 CC / +2 S its over the top.
Anyways I gotta have to try em out in a battle - would like to try to play against them.
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Post by Cilionelle on Mar 3, 2011 6:53:54 GMT -5
Well, anytime you're in Australia, lemme know!
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Post by lorka on Mar 3, 2011 6:55:17 GMT -5
Hehe I am in Denmark so thats more or less the other side of the world
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Post by Cilionelle on Mar 3, 2011 17:17:41 GMT -5
Yup. Offer still stands, though!
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Post by lorka on Mar 4, 2011 5:00:44 GMT -5
Wanna meet half way, I will be in Bangalore (India) in January
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Post by Cilionelle on Mar 20, 2011 7:18:11 GMT -5
The two-man crew above is nasty. But not nasty enough! I managed to lose one game with them, and win one game against them (by the narrowest of margins...). I also won, with help from a friend, a two-on-two match, using the and another crew, a merc one. Itisky is stooping low to resort to that kind of scum.
First, the four-way game. Two brand-new players, one using my Limax-rocket launcher list (nasty!) the other using my very first Merc crew (which actually did very well), and another newer player who brought his own Merc list. Lots of planet side terrain, free-for-all scenario where everyone was out for blood. The only reason I didn't win was one of the Limax rocketeers shot the last bodyguard through a tiny opening, which even with heavy cover completely pasted the Arges. He got another activation but it was too late. The Limax player won the game easily after that. We didn't use secondary or faction objectives for this one.
Game #2 was a 2-on-2, the Arges list going to another brand-new player, who teamed up with me and a Merc list for a hostage situation mission (we were the defenders) against the Limaxes (played by the guy who'd won) and another brand-new player, using some old Necromunda minis and a list specially prepared for them (Mercs). Because of the defenders' deployment, we tied them up in close combat (2 Arges and a unit of human cutters with Hunter (Limax) were hard to beat. In the end, we got lucky and the Arges ate the Limaxes. Delicious. We used secondary objectives in this one, mine being Offensive and my partner's being Assassination, both of which we got, along with the primary objective.
The last game of the evening was a regular game, 1-on-1, with the list I'd used in the previous game (Sergeant, Heavy Hitter, Cutters, Hired Guns and Fresh Meat (all human)) going up against the Arges list played by my partner from Game #2. We rolled for scenario and got Infiltration, with me being the one to cross the field. With their 20" movement, I figured the best way to go was to suppress one with the Heavy Hitter (HRF Slugger) and tie the other up for as long as I could with the cutters, running the rest as far as I could. Sadly, the cutters died turn 1, the other Arges got free when the HRF was out of range (I left him behind, basically - heroic sacrifice and all that...). I watched as the fresh meat got eaten, the sarge got eaten, and the hired guns turned to rout. My Heavy Hitter was on the verge of losing it too, but managed, as the Arges returned to eat him, to mow them both down and avoid their Unstoppable advances. Thus, faction and secondary (Assassination on the Arges first suppressed) objectives were achieved, but at great cost.
If Mr Itisky begins wholesale production of these guys, his competitors better be on their toes. I can only imagine what a large number of these could do in tandem...
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Post by dijit80 on Mar 22, 2011 3:23:44 GMT -5
Ahhh, Mr Itisky, when will I manage to get my hands on that evil piece of space trash.
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Post by Cilionelle on Mar 22, 2011 6:09:45 GMT -5
Never.
And you know it.
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