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Post by Cilionelle on Aug 18, 2010 1:07:44 GMT -5
Here we go:
Two-man Bounty Hunter Crew
Elite Limax Gunsel, Tank hero type
M RC CC A S DR W 2 3+ 3 5 3 7 4
Abilities: Slow, Regeneration, Solo Equipment: Rocket Launcher, Heavy Armoured Suit, Rapid Reloader
Elite Limax Gunsel, Tank hero type
M RC CC A S DR W 2 3+ 3 5 3 7 4
Abilities: Slow, Regeneration, Solo Equipment: Rocket Launcher, Heavy Armoured Suit, Rapid Reloader
Dirty Tricks: Keep Moving, Keep Moving, Stand and Take It - or - Scouts, Scouts, Stand and Take It
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Post by dijit80 on Aug 18, 2010 6:31:18 GMT -5
quite nasty, but they're buggered if they get caught in combat. Maybe one of these guys with a close combat monster? and play tag team?
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Post by macnam on Aug 18, 2010 8:24:37 GMT -5
Strength should be 3 on both of them - you've forgotten the +1 from Heavy Armored Suit.
Myself, I think I'd go with something a little different for the two-man tank platoon:
Two-man Bounty Hunter Crew
Elite Chort Gunsel, Tank hero type
M 3 RC 3+ CC 3 A 6 S 3 DR 6 W 3
Abilities: Craven, Slow, Small Stature, Solo Equipment: Shock Grenade Launcher, Heavy Armoured Suit, Cloaking Field, Articulated Weapon Harness (Loot)
Elite Chort Gunsel, Tank hero type
M 3 RC 3+ CC 3 A 6 S 3 DR 6 W 3
Abilities: Craven, Slow, Small Stature, Solo Equipment: Shock Grenade Launcher, Heavy Armoured Suit, Cloaking Field, Articulated Weapon Harness (Loot)
Dirty Tricks: Loot, Loot, Coordinated Attack
Grenade launchers are inaccurate and not incredibly hard hitting, but with eight shots per round, indirect fire, and huge area templates some of them will connect. Everything is Move & Fire so you're also covering 12" per turn despite the heavy armor, and you break away from melee at an effective skill of 5 due to your inherent Chort-ness.
Might be able to shell a large crew into submission fast enough to win (or at least draw) Primary missions that require the numbers you don't have. Most Secondary objectives are also winnable, since you move well, you're fairly tough, and you can drop indirect shots on any target you need to. Bounty should be a cakewalk - those shock grenades are all take-'em-alive weapons after all, well worth trading the point of Strength for.
If you really want a bigger, more accurate gun, trade one GL for an Electrolaser or Particle Cannon and (assuming that Articulated Weapon Harness doesn't override Cumbersome - still unanswered the last time I looked) give him a Pike as Loot instead. You sacrifice a lot of mobility and only get two shots per turn, but those shots should eliminate most targets and you can break out of melee with effective CC of 9 if need be.
Personally I don't think it's worth it unless it turn out the Harness does work on Cumbersome guns - then I'd consider it more seriously. Otherwise trading that much mobility for hitting power is iffy to me.
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Post by Cilionelle on Aug 18, 2010 8:44:54 GMT -5
Ta, macnam.
Yeah, CC will be a bit difficult, but that's about it. And as macnam just pointed out, they're str 3, so it's not as dire as it could be, especially with such high armour.
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