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Post by macnam on Aug 21, 2010 22:21:10 GMT -5
I knew there was something I kept forgetting to ask: The Pirate Captain is a mandatory, one-only choice. Do you still have to have a Green Crewman unit (or half aRegular) as "support" for him, or does he not count as a "non-Crewman" unit for purposes of the Pirate Crewman requirements? I'm assuming he doesn't require support, mostly because the list is extremely restrictive if he does - be nice to have an official answer, though.
And hey, as long as you're answering questions Darkson staffer, how about that Cumbersome vs Articulated Weapon Harness thing a few threads down? Still unanswered.
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Post by dijit80 on Aug 22, 2010 5:02:11 GMT -5
Ditto to the above....
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Post by abbysdad on Aug 22, 2010 9:58:46 GMT -5
Correct. The pirate captain does not require a crewman slot to unlock it.
I'll respond to the other question in the appropriate thread.
Cheers,
Chris
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Post by macnam on Aug 22, 2010 15:02:31 GMT -5
Thank you, good to know.
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Post by dijit80 on Aug 22, 2010 16:18:46 GMT -5
That really does make the pirate crews much easier to work! I'd been taking it as meaning the captain required a crewman slot too. Ok, back to redesign my pirate crew. Thanks for the quick answer, Duncan
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Post by macnam on Aug 23, 2010 8:33:41 GMT -5
That really does make the pirate crews much easier to work! I'd been taking it as meaning the captain required a crewman slot too. Ok, back to redesign my pirate crew. Thanks for the quick answer, Duncan I'd been taking the conservative approach myself, but it's certainly nice to know I don't have to anymore. Still can't build a decent Two Man crew with Pirates, but Veteran's a lot more viable now.
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Post by dijit80 on Aug 23, 2010 14:44:08 GMT -5
Yes definately. A veteran crew looks like it could actually work now.
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Post by mobo on Jan 12, 2011 11:19:40 GMT -5
Does riot bots take a non-crew spot? My guess is no.
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Post by dijit80 on Jan 12, 2011 16:57:09 GMT -5
No they don't they're considered to be part of the models 'equipment' Duncan
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