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Post by dijit80 on Aug 28, 2010 8:19:29 GMT -5
We had a starship game today (well actually more of a tunnel fight), and afew questions came up:
1. which takes precedance suppression or Rout?
2. when a unit routs and reaches it's starting compartment, what can it do? We reckon nothing other than movement.
3. What happens when it then gets pinned and has to seek cover and the only cover is outside it's starting compartment (a little like question no.1)
4. if a unit is activated can one model move to open a door, so that the others can see through it and so charge?
Thanks, Duncan
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Post by dijit80 on Sept 1, 2010 4:51:08 GMT -5
A new question: 5. A berserk unit that goes berserk, do they attack each other or another unit? If they attack each other, which model moves first? Do they meet somewhere in the middle or does the player or opponent decide?
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Post by skorzeny on Sept 1, 2010 6:56:10 GMT -5
Berserk models attack the closest model, so in the case you mention, if the guys in the same unti are closest, then that's who they go for.
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Post by dijit80 on Sept 1, 2010 10:43:14 GMT -5
Berserk models attack the closest model, so in the case you mention, if the guys in the same unti are closest, then that's who they go for. Ok, thanks, thought that was the case from the wording in the book. In the case of a unit, where do the models meet, since they are activated simultaneously?
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Post by psychomanicd on Sept 1, 2010 19:49:39 GMT -5
yes the unit activates simultaneously but you still do one model at a time so your choice,
model A charges model B, model B is already in combat so it attacks model A, model C then charges the closest of model A+B
this is all assuming that there are no other models/units closer
thats how i would do it
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Post by dijit80 on Sept 2, 2010 5:13:36 GMT -5
Yes that does seem the most logical way to do it.
What about the other questions?
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Post by abbysdad on Sept 2, 2010 18:33:11 GMT -5
Yes that does seem the most logical way to do it. What about the other questions? I apologize Duncan. I'm just back from taking a family holiday and I am swamped. If no one else gets back to you on those questions, I will post some replies on Sunday. Thanks for your patience! Sorry for the wait. Cheers, Chris
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Post by Cilionelle on Sept 2, 2010 21:49:11 GMT -5
1. which takes precedence suppression or Rout? Rout, according to this thread here from the AEWWII boards. (question #1) 2. when a unit routs and reaches its starting compartment, what can it do? We reckon nothing other than movement. Nothing, I would say. When a unit reaches the table edge in a 'normal' game, it's gone. The starting compartment represents something like where the crew entered the space hulk or tunnel system from. They've then fled back out that same way (or something like that, depending on the scenario). 3. What happens when it then gets pinned and has to seek cover and the only cover is outside it's starting compartment (a little like question no.1) Ditto. It's no longer in the game. Consider it dead. 4. if a unit is activated can one model move to open a door, so that the others can see through it and so charge? The only reference in the rules to charging (and by extension, sprinting) is to models, rather than unit, so I'd say that's fine, as long as they maintain coherency.
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Post by dijit80 on Sept 3, 2010 5:40:47 GMT -5
Thanks Cilionelle. I was unsure about the routing troops on a starship as your still able to rally them even once they've reached the compartment unlike on a planetside board. Using one model to open the doors is going to add an interesting tactic to using units. Duncan
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Post by Cilionelle on Sept 3, 2010 6:55:22 GMT -5
I stand corrected. Models suffering rout in a spaceship scenario cower in place in their starting compartment until either their Drive is raised to greater than 0 or the game ends. Not even movement...
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Post by abbysdad on Sept 3, 2010 7:32:53 GMT -5
Answers from the Boss ;D
1)Rout. To scared to be pinned and don't care anymore.
2)They need to move to get off the ship.
3) You must seek cover. If it's in the other room, well get to cover.
4) The unit should have LOS at the start of the activation to Charge. So NO.
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Post by Cilionelle on Sept 3, 2010 8:20:40 GMT -5
Those answers are a little confusing then. At what point does a routing model, when arriving in its own starting compartment, leave the table? If they are leaving the table anyways, why seek cover if it's away from where the exit is? Doesn't that contradict answer 1? Interestingly, having just read the section on charging and sprinting, it doesn't mention you need LOS to your chargee, either...
Re: charging, so one can open the door and the others can shoot through, but not charge through. Can they sprint through?
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Post by dijit80 on Sept 3, 2010 10:48:33 GMT -5
2)They need to move to get off the ship. Errr that doesn't make sense of what's written: There's no mention of the unit having to get off the ship, they flee to the deployment zone and stay there. Can it still move whilst it's routing in it's deployment zone?
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Post by macnam on Sept 3, 2010 14:59:07 GMT -5
1. which takes precedance suppression or Rout? Based on similiar questions on the AE WW2 borads, Rout overrides Suppression, so you can leave cover when routing if needed to move you closer to the table edge/setup compartment. It does nothing but cower, which sounds like "does nothing" to me. Whether it even still counts as being a unit for activation purposes if it starts the turn cowering is debatable. They probably do - it would make them marginally more usefull, especially if a Command figure is still around. Routing models in a standard game certainly activate in sequence until they exit the table, so letting cowering ones do so (even though they do nothing when activated) probably doesn't throw the balance off any. If it has reached its setup compartment and is still routed, it (probably, assuming I'm correct about cowering) can't do anything, including move toward cover. I question how often it would even come up - who's going to suppress a routed, cowering unit, which is pretty much harmless? Maybe if you're concerned about them having DR restored by Command? You activate models one at a time and each can do different things, even within a unit, so yes. You may have unit coherency issues if you try to charge something far enough away, though.
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Post by Cilionelle on Sept 3, 2010 23:00:40 GMT -5
You activate models one at a time and each can do different things, even within a unit, so yes. You may have unit coherency issues if you try to charge something far enough away, though. Basically, your conclusion was the same as mine. But if abbysdad is not pulling our leg, then that seems like it is an incorrect assumption. The whole issue of suppression and rout in the spaceship scenarios is still up in the air too. The rules say (essentially), "Does nothing." This answer from abbysdad contradicts that. The routing unit at the starting compartment can be "revived" by models with Command or some variant thereof. Therefore, I was wrong in my assumption about considering them dead.
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