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Post by Darkson on Sept 2, 2010 0:02:19 GMT -5
So what Alien race and Crew type would you like to see first? - How many figs?
- What types of weapons?
- Other options?
Post your thoughts here. We want to build the first Crew box set based on what you as players want. Cheers, Robert and the Darkson Crew
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Post by Cilionelle on Sept 2, 2010 0:23:22 GMT -5
I think four figs, various weapon options (perhaps interchangable?). Other options are kinda... ah... optional. I think the key is to have the base races available with the broad spectrum of weapons. Maybe optional scopes to turn rifles into long rifles? Something like that.
Oh, and don't worry too much about humans. There are enough generic sci-fi human minis out there. Focus on what is unique to Bounty...
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Post by dijit80 on Sept 2, 2010 5:12:52 GMT -5
4 minis is enough for a Vet Bounty Hunter Crew, but doesn't allow much else, I think I'd say 6 or 7, allowing for a Merc or Bounty Hunter crew to be built. Otherwise I agree with Cilionelle.
Another option would be to have unit blisters, with 2 or 3 minis of the same race similarly armed (that's a good question do all models in a unit have to be armed the same way?). That way you can build up crews fairly easily. Duncan
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Post by varagon on Sept 2, 2010 14:25:43 GMT -5
Don't forget entry price. If you go for 6-7 models, they'll be roughly $40. That's not too much, but any more and I think the price point starts to edge on the high side for a starter.
I agree, focus on aliens, with optional weapons change outs.
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Post by Cilionelle on Sept 2, 2010 21:23:15 GMT -5
My reasoning for four is that if they are all the one race, you'll wanna get another one anyway to mix up the races. If that's the case, may as well have a small crew first, with options to add different aliens, without breaking the bank.
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Post by sabotage on Sept 2, 2010 23:23:01 GMT -5
I would lean towards six figures in the set, as it allows you access to any bounty hunter crew and gives you options to play a few different merc ones as well.
I saw you mentioned Alien race and not races, so if it is a single race I would purpose only having four figures in the set. Not sure if that was intended. However I would say composition should include: 1 Human (as mentioned human minis are easy to get, but this adds good versatility) 1 Alien such as the Defender who can be used as different races (I use him as a Graffi because it looks like he has three fingers) 1 Graffi (to be matched with the ambiguous alien, and a solid straight-forward race) 1 Haedi or Edasii (Could stretch the ambiguous alien to be paired with) 1 Nikkar (Well, they are pretty much just cool, and offer lots of muscle for moving heavy weapons or melee destruction) 1 Limax (An interesting race that is good for using long range weapons)
I purpose a layout like this because I feel it would be a good starting point for new players (and this why I left the mentalist aliens out, despite the fact how cool they are, as well as aliens who trade advantages for disadvantages such as chort, pollux, etc)
For weapons I would definitely consider using interchanging: A particle rifle (which could be used as an electolaser I'm sure), one long rifle of sorts, one heavy machine gun and a missile launcher, a pair of swords, a pike, a pair of LRF slugthrowers, a Particle/Electrolaser LRF, and a few pistols of sorts. A good assortment with some options.
I personally think that would be a good start without any other options, unless you guys wanted to throw in some of the great base inserts. Oh, and the human in the box should totally be the one pictured in the human entry of the rule book ; ).
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Post by dijit80 on Sept 3, 2010 10:40:16 GMT -5
My reasoning for four is that if they are all the one race, you'll wanna get another one anyway to mix up the races. If that's the case, may as well have a small crew first, with options to add different aliens, without breaking the bank. That's sort of what I was thinking with the unit blisters, but rather 2 or 3 aliens of the same race. And Sabotage makes a good point with the more 'basic' aliens - they're a good way to start that don't complicate things too much. Duncan
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Post by Darkson on Sept 3, 2010 21:48:20 GMT -5
So my idea was to do a box set for each race. 6 figs per box. Several poses of the Alien to be used for different crew types. Including an up armored version. Alien head sprue with different heads: Gas Mask, Bionic bits, Normal, etc Two thoughts for weapon choices: 1) Arm sets with different weapons. 2) Hand sets with different weapon options. Model would be sculpted with bands and collars so you can just add any head or hand. With the set designed like this you will be able to get all of your combos out of one Crew Starter. Thoughts?
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Post by Cilionelle on Sept 3, 2010 23:04:47 GMT -5
I like the basic plan. It's great. But if you are operating like most of the crews posted on the boards here, you would want more than one kind of alien. dijit80's idea of blisters is a good one, I think. And then a generic weapons pack that covers all the options for weapons and some gear.
The other thing to consider (as far as I am concerned) is that "getting all the combos out of the one starter" is not really an option, since once modeled, the mini is stuck like that. I'm not a big fan of micro-magnets and swappable stuff (apart from giant warjacks or dreadnoughts or something) so having all the options, albeit nice, is a moot point after the minis are put together.
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Post by Darkson on Sept 4, 2010 0:17:12 GMT -5
So would you rather have just a bunch of single part figs instead with hands that would e easy to convert?
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Post by dijit80 on Sept 4, 2010 3:42:46 GMT -5
That basic plan sounds good. Since I'm guessing their going to be whitemetal I think I'd prefer separate hands, as it's quite a bit easier than having to cut an existing hand off. Separate hands would make it easier I guess for you guys as you wouldn't need some many different sculpts to cover all the equipment choices. That's my two cents away. And thankyou for doing some straight customer research, finding out what people want and hearing their ideas, it makes a refreshing change from many other wargames companies. Duncan
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Post by Cilionelle on Sept 4, 2010 7:45:21 GMT -5
So would you rather have just a bunch of single part figs instead with hands that would e easy to convert? Yup. That would be great!
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Post by sabotage on Sept 6, 2010 21:19:46 GMT -5
If you are planning on doing one box set for every race then I really support the idea of having all those options.
Being able to throw on bionics, different heads and different hands/weapons gives you more options and allows for a bit of versatility in the pose of the model.
That being said I think it would be FANTASTIC to have six models for each race.
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Post by Darkson on Sept 7, 2010 23:34:44 GMT -5
I am leaning towards the 6 of one Alien per box with loads of options. We will also do blisters of 2 with some weapon choices.
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fattdex
Lieutenant
Halt! Hammerzeit!
Posts: 464
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Post by fattdex on Sept 8, 2010 6:40:52 GMT -5
Awesome, I'd totes but a box of 6 Limax
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