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Post by dijit80 on Sept 4, 2010 15:26:07 GMT -5
I'm just getting into Ae WWII after taking the leap from AE Bounty, and looking at the force organisation charts I'm a little confused. First in AE Bounty if you total the number of AP and special orders of a given crew then they're all roughly equal (coming in at 10 or 11), whilst the detachments for AE WWII are vastly different on a number of things, first they're not all roughly equal (ranging from 9AP + 2 vehicles + a hero to 16 AP + a hero to 14 AP a vehicle and two heroes) - how are they worked out to be balanced? Also they seem to have vastly more AP available to them than Bounty crews yet they have similar Drive values, don't AE WWII detachments break very quickly? But to the real question, I'd like to build a vet DAK motorised force, but the number of green options seems to limit me in doing that (green units just don't seem to fit the veteran DAK forces), any ideas how I can build it? Duncan
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Post by Cilionelle on Sept 4, 2010 21:51:15 GMT -5
Not sure about the math of it all, but I know that the AEWWII detachments do break quite easily, which is why there are correspondingly more options with Command. I haven't yet had a Bounty crew or unit break from Drive losses. I have had units break in AEWWII.
Vehicles is the main balancing factor, although some in our group think that they are unbalanced... so much so that they were banned from a recent competition (which folded stillborn, sadly, but nevertheless). The kind of vehicles too modifies your math, as do the number of options available to the detachment.
What's a DAK force?
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Post by lawndart on Sept 4, 2010 22:23:22 GMT -5
Vehicles are pretty powerful in AE-WWII - Veteran troops and vehicles are a powerful combination. If you want veteran troops and a vehicle you should look at a Command detachment.
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Post by dijit80 on Sept 5, 2010 2:04:42 GMT -5
DAK - Deautsch Afrika Korps. The german army in Northern Africa under Rommel. Probably one of the best army groups the Germans ever fielded. Vet and Reg troops seem to be most applicable to DAK, but with the numbers of green units that have to be taken it limits the number of historical (ie no Wierd stuff) that can be built using the AEWWII rules. It'd be great to be able to deploy a squad/section that was historical rather than a mish-mash of different units of wehrmacht and volkssturm just to fill out the slots provided. I otherwise like what I've found in AEWWII, but this just doesn't seem to work that well. Duncan
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Post by dijit80 on Sept 5, 2010 3:35:20 GMT -5
DAK are the 'Deutsch Afrika Korps' the german troops based in north africa under Rommel. I've had a bounty pirate crew break from morale and once a merc crew so it can happen. I guess with a DAK force I'd just like to avoid green troops as much as possible- they just don't seem to fit. I'd considered a command crew but thought they might be a little too small. Duncan
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Post by gnomesofzurich on Sept 5, 2010 7:23:15 GMT -5
Well, if you want to avoid green troops as much possible (and using the motorized detachment), use your option to sacrifice a unit of green troops to upgrade another unit of green troops to regular.
This gives you: 1 Veteran 4 Regular 1 Green 1 Light Transport 1 Hero 1 Special Order
The other options that incorporate a vehicle would be: Cavalry - use your option to sacrifice one green selection to upgrade the other green selection (leaving you with 1 Veteran/3 Regular/2 light vehicles (any role)) or to upgrade one vehicle to medium (giving you 1 Vet/2 Reg/1 Green/1 medium vehicle/1 light vehicle).
Command (doesn't include any green to start with)
Scout - use your option to sacrifice a green selection to upgrade the other green selection to regular. Gives you 2 Veteran/4 Regular, 1 light scout vehicle. This might actually be the best fit for what you're trying to do.
Tank - could get 1 Vet/3 Regular/1 light tank using one option, but that may be a little light on troops for what you're trying to do.
If you want to have as many troops as possible but as few green troops as possible, it seems a choice between Command, Motorized Infantry and Scout detachments. I think the Scout may be the best fit, but it's up to you.
Edit: Of course, what I refer to as a "Scout" detachment is actually the Reconnaissance detachment.
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Post by Cilionelle on Sept 5, 2010 9:09:38 GMT -5
Keep in mind too that the labels are just game terms, really. Make the Green units in your detachment be the fresh meat straight from Germany, the Regulars your veterans and the Veteran your ace. Gives you scope for the story of your detachment, the flavor of it without sacrificing anything under the rules.
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Post by mkcontra on Sept 5, 2010 11:00:27 GMT -5
DAK are the 'Deutsch Afrika Korps' the german troops based in north africa under Rommel. I've had a bounty pirate crew break from morale and once a merc crew so it can happen. I guess with a DAK force I'd just like to avoid green troops as much as possible- they just don't seem to fit. I'd considered a command crew but thought they might be a little too small. Duncan As mentioned, vehicles add a very different dynamic to the game and if you're unprepared, can be pretty tough to deal with. This is why planned scenarios exist, and also forces consideration of how to deal with a vehicle when creating an unplanned detachment. Unfortunately, no matter how much they wish it to be otherwise, a unit of infantry that runs into an armored car or tank will be hard pressed to kill it if they left their bazooka or AT-grenades at home, barring some heroic assaults. There're plenty of weird solutions to tanks as well... Regarding the mix between vets and vehicles, as vehicles are, in fact, pretty powerful, the detachment types allowing them have fewer quality troops. I think for a DAK force, I'd take a command detachment. It might also be worthwhile to play a multi-detachment game, taking a Cavalry detachment and a Vet detachment. Another solution would simply be to take a vet detachment and agree that each detachment would get an extra vehicle or something like that.
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Post by dijit80 on Sept 5, 2010 12:05:31 GMT -5
Keep in mind too that the labels are just game terms, really. Make the Green units in your detachment be the fresh meat straight from Germany, the Regulars your veterans and the Veteran your ace. Gives you scope for the story of your detachment, the flavor of it without sacrificing anything under the rules. Good point, I guess volkssturm troops could just be modelled as new DAK recruits into a more veteran unit rather than Volkssturm themselves. And thanks gnomesofzurich for the ideas, they'll be well and truly pondered over. Duncan
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