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Post by varagon on Oct 2, 2010 3:28:20 GMT -5
Can you use the personal transporter to safely leave base to base with an enemy unit?
Or do you follow the core rules in regards to leaving b2b?
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Post by abbysdad on Oct 8, 2010 21:26:26 GMT -5
Can you use the personal transporter to safely leave base to base with an enemy unit? Or do you follow the core rules in regards to leaving b2b? Good question! I would say no, follow the rules for leaving base to base. But what do the other people on the board think? Clint? Rob? There are options coming that will allow you to vanish from close combat, but that's not one of them.
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Post by pixelgeek on Oct 9, 2010 11:31:41 GMT -5
It wasn't tested to have that ability so I wouldn't let it be used that way.
Besides, while you're fiddling with your teleportation device someone is probably smacking you about the head :-)
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Post by varagon on Oct 9, 2010 19:26:43 GMT -5
It wasn't tested to have that ability so I wouldn't let it be used that way. Besides, while you're fiddling with your teleportation device someone is probably smacking you about the head :-) I gotta agree. However, we decided to play it as you can leave, as the description says "safely" in it. As long as we all play it the same in my area, and as long as I mention tell our players that it was intended to allow you to leave base to base, then I think it's cool. Thanks all!
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Post by blooddancerfive on Feb 10, 2011 15:35:49 GMT -5
With the teleporter what happens when you end up in a wall?
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Post by blooddancerfive on Feb 10, 2011 15:45:45 GMT -5
With the teleporter what happens when you end up in a wall?
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Post by varagon on Feb 10, 2011 17:29:11 GMT -5
With the teleporter what happens when you end up in a wall? You mean when you try to teleport to a location you don't have LoS to? I'd say you end up in the wall! Otherwise, place the model on top of the wall and play it as normal. If a model can't access the wall/location normally, then I'd say the teleported model couldn't be placed there as the opponent wont have any way of reaching that model. This is not an official answer, but a suggestion to continue the game. I'll continue the crew about it.
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Post by dijit80 on Feb 10, 2011 17:54:02 GMT -5
I'd say that if it's an impassable area (eg a wall or solid rock), then stop the models scatter just before it would get where it can't get (if you catch my drift?) Duncan
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Post by varagon on Feb 10, 2011 18:34:05 GMT -5
Good easy answer, Dijit. Simply base the item in question during scatter.
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Post by Cilionelle on Feb 10, 2011 19:22:42 GMT -5
Oh, the idea of there being significant risk to the personal teleporter was awesome! "If the model ends up in a wall, the model is killed."
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Post by evernevermore(john) on Feb 10, 2011 20:51:52 GMT -5
So split the difference. Play a planned game with a transporter on each side, in built up terrain to have limited line of sight. Try it with the "move to the closest save location" rule and try it with the "oops Bobs teleported into a wall" variation. See which one is more enjoyable and report back
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Post by Cilionelle on Feb 10, 2011 20:57:15 GMT -5
;D ;D
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Post by varagon on Feb 10, 2011 22:07:57 GMT -5
Which one makes for a more enjoyable story? Strike the word 'safely' from the description. ha.
We're checking into what might be a good alternative/choice. In the meantime, have fun with this one.
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Post by mrharold on Feb 11, 2011 17:57:26 GMT -5
How about two options? Safe Mode and Un-Safe Mode. Declare at the beginning of the game.
In un-safe mode you can teleport out of combat, but if you teleport into terrain you're dead.
In safe mode, you can't, and the system will automatically keep you safe and put you out of terrain...
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Post by varagon on Feb 11, 2011 19:26:51 GMT -5
Official Response: Personal Transporter with Fail Safe-To safely and quickly avoid obstructions, the teleportation device immediately recalibrates before the user materializes into solid rock. In few and rare instances when the teleportation device fails, the user materializes within a solid structure and is lost to its crew.
In game affect If a model deviates into a solid structure, simply roll deviation die for direction (Use a d10, a die with an arrow, deviation template, etc) and 2d6 for distance in inches from the original point within the obstruction and move the model to it's next location. If the second location is still within an obstruction/obstacle, then that model is removed from play.
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