Post by muddypaw on Dec 5, 2010 18:56:56 GMT -5
Now that my AEWWII Brits are just about finished bar the odd bit n bob, I thought it time to try out Bounty.
I find myself gravitating more towards mercenary crews than bounty hunter or pirate. For some reason they just feel more versatlie and well rounded. I'd like to do some Bounty hunter crews, particularly based on Strontium Dogs, and another bunch of mercenaries based on ABC warriors. I am having a hard time though coming up with a force for pirates that isn't eaten up by the crews and quartermasters. Hard to fit in anything else!
Working with the miniatures I currently have, I decided on a few 2000AD inspired crews. The first two are based on Judges, the first a two man crew consisting of those icons of 2000AD, Dredd and Anderson. I've heard bad things about two man crews so I am not expecting wonders from these two.
Two Man Mercenary Crew.
Dirty Tricks- Coordinated Attack, Covering Fire, Stand and Take It.
Judge Dredd.
Human.
Elite Sergeant.
Hero-Unkillable.
M RC CC A S DR W
3 4+ 3 4 2 6 4
Command.
Get up and Shoot.
Impervious 5+.
Unstoppable.
Hunter (X).
LRF Slugthrower (Lawgiver).
Articulated weapon harness (to effectively turn the LRF into a pistol).
AP rounds.
Psi Judge Anderson (Logician, to mimic psi judge powers)
Elite Sergeant.
Hero-Master Mentalist.
M RC CC A S DR W
3 4+ 3 4 2 6 2
Command.
Get up and shoot.
Imposing Will.
Inspire Terror (power).
Psychic Scream (power).
LRF Psychic Gun.
Articulated weapon harness.
Cloaking Field (to mimic psi force field).
Veteran Mercenary Crew.
More judges, this time a few more for versatility and hopefully not getting stomped flat trying to complete objectives.
Dirty Tricks-Stand and Take It.
Judge Hershey.
Human.
Veteran Sergeant.
Hero-Blooded Warrior.
M RC CC A S DR W
3 3+ 4 4 2 6 3
Command.
Get up and shoot.
Hunter (X).
LRF Slugthrower.
Articulated weapon harness.
AP rounds.
Psi Judges x 2. Logician.
Veteran Old Guard.
M RC CC A S DR W
3 3+ 3 2 2 4 1
Imposing Will.
Inspire Terror (power).
LRF Psychic Gun.
Articulated weapon harness.
Street Judges x 2.
Human.
Regular Hired Guns.
M RC CC A S DR W
3 4+ 3 3 2 3 1
Hunter (X)
LRF Slugthrower.
Articulated weapon harness.
Tech Judge.
Human.
M RC CC A S DR W
3 4+ 3 3 2 3 2
Hunter (X).
Arc Gun.
Articulated weapon harness.
I find myself gravitating more towards mercenary crews than bounty hunter or pirate. For some reason they just feel more versatlie and well rounded. I'd like to do some Bounty hunter crews, particularly based on Strontium Dogs, and another bunch of mercenaries based on ABC warriors. I am having a hard time though coming up with a force for pirates that isn't eaten up by the crews and quartermasters. Hard to fit in anything else!
Working with the miniatures I currently have, I decided on a few 2000AD inspired crews. The first two are based on Judges, the first a two man crew consisting of those icons of 2000AD, Dredd and Anderson. I've heard bad things about two man crews so I am not expecting wonders from these two.
Two Man Mercenary Crew.
Dirty Tricks- Coordinated Attack, Covering Fire, Stand and Take It.
Judge Dredd.
Human.
Elite Sergeant.
Hero-Unkillable.
M RC CC A S DR W
3 4+ 3 4 2 6 4
Command.
Get up and Shoot.
Impervious 5+.
Unstoppable.
Hunter (X).
LRF Slugthrower (Lawgiver).
Articulated weapon harness (to effectively turn the LRF into a pistol).
AP rounds.
Psi Judge Anderson (Logician, to mimic psi judge powers)
Elite Sergeant.
Hero-Master Mentalist.
M RC CC A S DR W
3 4+ 3 4 2 6 2
Command.
Get up and shoot.
Imposing Will.
Inspire Terror (power).
Psychic Scream (power).
LRF Psychic Gun.
Articulated weapon harness.
Cloaking Field (to mimic psi force field).
Veteran Mercenary Crew.
More judges, this time a few more for versatility and hopefully not getting stomped flat trying to complete objectives.
Dirty Tricks-Stand and Take It.
Judge Hershey.
Human.
Veteran Sergeant.
Hero-Blooded Warrior.
M RC CC A S DR W
3 3+ 4 4 2 6 3
Command.
Get up and shoot.
Hunter (X).
LRF Slugthrower.
Articulated weapon harness.
AP rounds.
Psi Judges x 2. Logician.
Veteran Old Guard.
M RC CC A S DR W
3 3+ 3 2 2 4 1
Imposing Will.
Inspire Terror (power).
LRF Psychic Gun.
Articulated weapon harness.
Street Judges x 2.
Human.
Regular Hired Guns.
M RC CC A S DR W
3 4+ 3 3 2 3 1
Hunter (X)
LRF Slugthrower.
Articulated weapon harness.
Tech Judge.
Human.
M RC CC A S DR W
3 4+ 3 3 2 3 2
Hunter (X).
Arc Gun.
Articulated weapon harness.