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Post by dijit80 on Jan 27, 2011 7:51:52 GMT -5
Well this faction has really got my creative juices going, but there seems to be a few unclear pieces in the Over The Wire, so I thought I'd start a thread with all the FAQs in for this faction: A fantastic issue! I'm loving the Del Rathi list and the options it gives. With the spate of Star Wars fever over on Lead Adventure forum, I can see more players being interested in AE Bounty now. Though I have a few questions from the Del'Rathi list: *what does 'Every man counts' mean under the entry for Apostle Novices, Apostle Brothers, amongst others? *How do you double upgrade a model to be an Apostate Master? I'm guessing by using two hero slots? *When a Hero is upgraded to an Apostate or Initiate, and gets the 'paired weapons' rules, how can they use it? All entries allow for just one melee weapon, and the hero entry says they only get an extra melee weapon 'if they didn't already have one'. Duncan Let me answer those questions for you Duncan: No hero slots necessary to become an apostate master. Just choose the apostate hero choice and decide to upgrade the model to a master. However, you gain some pretty harsh limitations with that, so be careful with it. Observer and Vain can be killers at the right moment. About the paired weapons. If they already have a melee weapon choice, they get an additional choice. If they have 2 melee weapons, they can use them both per the paired weapons rules. If they have no melee weapons initially, they get one. Let me know if those answers help. If not, I'll be happy to post something to clarify the rules. And yes, you can definitely play these guys as not-Jedi, but they are fairly different. The role models for them came from old school sci-fi with a dash of shaolin monk and Jesuit priest thrown in. They are secular warrior monks, but they're still zealots, the kind you don't realize how crazy they are until you listen to them talk awhile and think about what they said. Until then they seemed so nice... Their response to the Union sacrificing their order for the greater good is to assassinate all of those responsible and then firmly insert themselves into politics so that it doesn't happen again. Kind of makes the apostates seem not so bad. But, you don't have to include any of those details in your games if you don't want to. That's the fun part of bounty. The background is there if you want it. Otherwise, it's just a fast paced and flexible sci-fi mini game. Cheers, Chris
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Post by dijit80 on Jan 27, 2011 7:54:02 GMT -5
'Every man counts' is a rule you'll find in AE:WWII. It simply means that a casualty with this special rule counts double for attrition rates. what does attrition have to do with Bounty?
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Post by evernevermore(john) on Jan 27, 2011 17:28:05 GMT -5
Unless Im missing something the attrition rates trigger drive checks, like checks when over 50% are gone
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Post by abbysdad on Jan 27, 2011 19:41:01 GMT -5
Not quite the same thing here. Consider this a place holder for something that is coming in the future.
Attrition, counting how many models that have been removed, is not currently a scenario objective in Bounty. But it will be in the future. Apostles are rare, so each model counts for more if they fall in battle.
So, "every man counts" does not affect play right now...but it will. For instance, when a certain war starts up and you're playing with multiple crews...
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Post by dijit80 on Jan 28, 2011 17:47:33 GMT -5
Thanks! A few other questions: *under Disappear it says 'relocate anywhere within a 1 M' what does M stand for? I'm guessing it is it's Movement value?
* under Tied it says the model has M0. I don't quite understand the point of it, why is that an advantage when you 'may' choose to be 'tied'?
*Paired weapons - is it to be understood that a model with both a heavy melee and a pike can gain a combined +2S +1Cc? and two swords would be +2S +2Cc?
*Unnatural Presense - I'm guessing this affects all models friendly and enemy?
*In the Apostle Brothers description it mentions Grey, White, Red and Black Fathers7Mothers, but there's no white fathers in the list - are they penitents or absolutionists?
*Darkness - if a model is affected by darkness and it's LoS reduced until it's next activation, what real effect does it have? As it's LoS is only important when it is activated, darkness has no effect on the model, as the effect wears off as soon as it is activated. Unless there's an 'overwatch' rule on the way, and in which case wouldn't it count as being activated then as well? Shouldn't it then be '...until the end of their next activation?
Sorry to be a pain with all the questions! Duncan
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Post by abbysdad on Jan 28, 2011 21:27:12 GMT -5
Thanks! A few other questions: *under Disappear it says 'relocate anywhere within a 1 M' what does M stand for? I'm guessing it is it's Movement value? * under Tied it says the model has M0. I don't quite understand the point of it, why is that an advantage when you 'may' choose to be 'tied'? *Paired weapons - is it to be understood that a model with both a heavy melee and a pike can gain a combined +2S +1Cc? and two swords would be +2S +2Cc? *Unnatural Presense - I'm guessing this affects all models friendly and enemy? *In the Apostle Brothers description it mentions Grey, White, Red and Black Fathers7Mothers, but there's no white fathers in the list - are they penitents or absolutionists? *Darkness - if a model is affected by darkness and it's LoS reduced until it's next activation, what real effect does it have? As it's LoS is only important when it is activated, darkness has no effect on the model, as the effect wears off as soon as it is activated. Unless there's an 'overwatch' rule on the way, and in which case wouldn't it count as being activated then as well? Shouldn't it then be '...until the end of their next activation? Sorry to be a pain with all the questions! Duncan No problem. Let me go through the questions and see if it helps you: 1. Correct. M = movement, so if a model has M 3 you can pick up the base and relocate it anywhere within 3 inches as long as there is room for it. 2. M 0 means the guy can't move. Can't run away. Can't rout. He just stands there and takes it. Quite useful for creating a bottleneck and stupidly heroic. 3. I'd have to say no for the heavy and pike combo, but yes, two swords, two clubs, the bonuses stack. As long as you only attack one person (going from memory here while I do homework, I think that's what I wrote). 4. Yes, friendly and enemy, just like in AE-WW2. 5. The white are the absolutionists. It comes from martial arts, you go through the colors (various stories about where they come from but stay with me) and then you get to black. When you've been black awhile, your belt starts to fray and lighten, and eventually returns to white. So white is the color of the beginner and the master. 6. There is an overwatch rule on the way, but you are correct. The effect lasts until the affected model's next activation. Good catch. Thanks for the questions. Cheers, Chris
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Post by dijit80 on Jan 29, 2011 17:50:57 GMT -5
Thanks! Just to be sure I understand 'Darkness' at the moment has no in game effect?
And a new question: when a Grey Father has Rc - how does it use it's pistol? Duncan
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Post by abbysdad on Jan 29, 2011 21:29:36 GMT -5
Let me try to be clearer on Darkness:
It does have in game affects now, and it will become more useful in the future.
Darkness affects the selected model for one game turn, until that model's next activation after the effect begins. So you pick an enemy model, darkness goes off, and that model cannot see to target anything unless the target is within a radius defined by the affected model's drive during its activation this turn. Next turn, darkness goes away, and the affected model can draw line ofcsight to targets outside of its drive radius again.
Does that make more sense?
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Post by dijit80 on Jan 30, 2011 7:14:19 GMT -5
Thanks! So that would mean that the target is affected until the end of it's next activation? The language isn't all that clear.
What Rc does the Grey Father have?
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Post by abbysdad on Jan 30, 2011 23:29:15 GMT -5
And thank you for the comments. We'll see about clearing the language up.
Re: Grey Father and RC, he has - so I guess he could pistol whip someone to death but he ain't firing it at anyone. In testing that guy was too broken when he could shoot. So, the inclusion of a pistol on his description is a typo.
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Post by dijit80 on Jan 31, 2011 7:25:59 GMT -5
Thanks again, The grey father did strike me as being a little nasty. I'm busy painting up a crew so when they're done I'll post some pictures up.
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Post by abbysdad on Jan 31, 2011 20:45:42 GMT -5
Cool! Be sure to post pictures when you get a chance.
Check your private messages and email too. We sent you something to think about.
Cheers,
Chris
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Post by lorka on Mar 14, 2011 10:16:22 GMT -5
Paired Weapons: Which kind of weapons can you combine, you say no to heavy melee + pike, but yes to 2 swords. Is Pike and/or Heavy Melee two-handed weapons that cannot be combined with other weapons or is it allowed?
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Post by abbysdad on Apr 3, 2011 22:43:05 GMT -5
Paired Weapons: Which kind of weapons can you combine, you say no to heavy melee + pike, but yes to 2 swords. Is Pike and/or Heavy Melee two-handed weapons that cannot be combined with other weapons or is it allowed? As currently written, anything but the Heavy Melee can be paired. You could use two pikes/staffs/short spears, etc. As a rule, we're not talking about the 3 meter long battlefield pikes and spears you'd have seen in ancient times here. So you could use two swords, a sword and a dagger, etc. In the future, we will add a two handed trait to a weapon to make it clearer. Let us know if that is clear or if further clarification would be helpful. Cheers, Chris
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Post by lorka on Apr 4, 2011 4:00:56 GMT -5
Thanks that should clear that up
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