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Post by joshdc on Feb 14, 2011 10:14:01 GMT -5
I've volunteered to demonstrate AE Bounty at the FLGS demo day. Are there any resources handy, sheets with game basics etc. available? Or shall I make one up?
I'm a little worried about the demo since half the fun of the game is making up crews... any tips?
(I'm going with a four player free for all)
Thanks,
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Post by TrueRonin on Feb 14, 2011 10:50:04 GMT -5
@crew creation. I think, your best bet is to talk briefly about the endless combination possibilities presented in Bounty. Make it an intriguing teaser on what can be done with the system. If the demo is going to be held "in store", an idea could be for the participants to actually go out into the store area and find 1 figure and bring it back to the table and together you go through the steps of creating a crew member out of the miniature. Ask Varagon about gaming aids. He is the one responsible for the Partisan program at DD.
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Post by varagon on Feb 14, 2011 12:20:17 GMT -5
If you can send me your email address I can shoot you a copy of the quick start rules. Very similar to AE: WWII.
Feel free to email me at partisanATdarksondesignsDOTcom.
When I set up a demo four Bounty, I show them crew templates and then allow them to quickly fill them with pre-made "choices." They don't get to add the equipment, weapons, etc. Sort of like cards for other games, they simply selelct the the "choice" to fill the slot.
Then, start a game as normal.
Also, make sure to have a scenario all planned out.
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Post by joshdc on Feb 14, 2011 16:36:00 GMT -5
Email incoming! I appreciate your help!
J.
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Post by varagon on Feb 14, 2011 17:13:52 GMT -5
Ok. I hope you are taken care of. Let us know if there's something else we can do to help.
Take lots of pictures and let us know how it goes.
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Post by dijit80 on Feb 15, 2011 6:35:33 GMT -5
When I set up a demo four Bounty, I show them crew templates and then allow them to quickly fill them with pre-made "choices." They don't get to add the equipment, weapons, etc. Sort of like cards for other games, they simply selelct the the "choice" to fill the slot. Then, start a game as normal. Also, make sure to have a scenario all planned out. Thats an interesting way of doing, consider the idea stolen for future reference! Duncan
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Post by abbysdad on Feb 21, 2011 1:01:22 GMT -5
Good idea. Do you think that something like cards would help you to demo and play the game too?
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Post by TrueRonin on Feb 21, 2011 9:49:12 GMT -5
Yes, I think so. There are so many rules, spread out over so many pages that having a card system in place can, and most likely will make it easier on both new player and veteran alike to figure out what to do with gear and options.
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Post by varagon on Feb 21, 2011 22:07:14 GMT -5
I use it to fill the "slots" when building a force in demos. Gives players some control in building what they want to play with.
Having a crew sheet helps a lot as well.
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