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Post by rickypimous on Feb 25, 2011 5:50:06 GMT -5
A run twice the hostage scenario and I have some question about the hostage activation :
1) When the unit containing a hostage is activate and can exit the board : a. Can we just move and exit the hostage and make other action with the remaining models in this unit ? (sounds unlogical as hostage will run free, but rules seems to allow it). b. Or does the whole unit containing the hostage have to exit the board to "validate" the hostage exit ?
2) When a unit containing the hostage rout, does the owner of this unit still control the hostage ? (and can then make them exit the board and "validate" the hostage exit ?).
3) When a hostage are left alone, without defender (hostage taker) nearby (6'' as I remember), it is said that when the hostage activation comes, the attacker can control them. WHEN is the hostage activated is such case ? a. Whenever the attacker wants (at his turn of course) ? b. After the attacker have finished activated all his other units ? c. After both player have finished activated all units ? (so the defender has a good chance to control back the hostage).
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Post by rickypimous on Mar 8, 2011 5:30:46 GMT -5
Nobody for this one ? No official answer ? Ok I will answer to myself then... My understanding of the rule would be : 1) A 2) YES 3) A But my houserule would be : 1) B 2) NO 3) A
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Post by dijit80 on Mar 8, 2011 17:26:11 GMT -5
Well I've not got my rulebook to hand, so I can't comment on the actual wording but I'd go for 1)B 2)Yes 3)A
The reason I put 2) as yes, is that the hostage has still left the table which is the point of the mission, whether or not that is in a good state of mind is neither here nor there.
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Post by Cilionelle on Mar 8, 2011 18:11:24 GMT -5
And the game doesn't end when the hostages leave the table, either. I won a game a couple of weeks ago on secondary and faction objectives, even though the hostages had gone... 1) I'd say A. The hostages make one action, the rest of the unit make another, but once the hostages are gone, I'd say the rest of the unit would leave the table on their next activation, since they'd be out of cohesion... 2) I don't think that Dijit's response answers the question... the controller of the hostages determines what they do, but they aren't affected by drive losses and thus don't rout. However, they would activate at the same time, and since the controller still has units within 6" of the hostages, they are controller for that activation. Thus, the hostages would/could simply run with the routing unit. 3) I agree with you all. A. If the defender was silly enough to have all their units near the hostages die or move out of 6", then the attacker deserves a shot at controlling the hostages!
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Post by rickypimous on Mar 11, 2011 4:45:47 GMT -5
Indeed, I realized at my second game that it would have been better (as attacker) to focus on my second objective and my faction objective while shooting 2 hostages to hinder the defenser to won the primary objective. ;D Ok, ok, I'll be nice : I'll shoot the hostage with non-lethal weapon... But that's also why question 1 is important, yet I forget about the cohesion issue.
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