Post by abbysdad on Apr 5, 2011 20:45:44 GMT -5
The rules in Crimson Kingdom will let you customize your parties with a choice of faction, the option to serve a patron, or, to align with a guild.
Guilds provide unique tools and training. They offer parties access to special gear, and unique hero options, but they require a percentage of the riches (money or food) obtained by the party in return. Any party can become members of a guild, but some races might not be allowed into a guild's membership.
The guilds represent many different competing political interests in the Citadel. For example, the Undertaker's guild is typically opposed by the Tomb Keepers...
The Undertakers Guild
In a city where death is common and life is cheap, the phase between is a valuable commodity. When a debtor or slave is close to death an undertaker is often at hand, darkening the door of the soon to be grieving family. The undertaker is there so that just before the moment of death the life blood of the debtor is ritually shed. This tithe of blood is given so that crops can grow in the cold sun-starved earth, or so the ills of the Citadel's masked rulers can be healed. If the debts of the dead are not paid in full upon their death, a debtor's service may continue as the undertaker makes sure that what was owed in life is repaid in death.
The undead servants of the undertakers guild are ghastly by most peoples standards, as are the ways they are used in the Citadel. The slaves of the wealthy are entombed in corner stones so that their spirits are bound to protect a house in death. And that is just one of the uses the dead are put to, because they are so useful. They won't tell secrets or spread lies; they cannot betray their owners or steal; they make perfect guards, servants and watchmen for those who can stomach them - and that is what the Undertakers sell.
Though everyone is united in death; Undertakers are not necessary united about the dead. Many master Undertakers vie with each other for a greater share of the city’s dead, and particularly powerful master undertakers will boast by having a rival serve them in undeath.
Guilds provide unique tools and training. They offer parties access to special gear, and unique hero options, but they require a percentage of the riches (money or food) obtained by the party in return. Any party can become members of a guild, but some races might not be allowed into a guild's membership.
The guilds represent many different competing political interests in the Citadel. For example, the Undertaker's guild is typically opposed by the Tomb Keepers...
The Undertakers Guild
In a city where death is common and life is cheap, the phase between is a valuable commodity. When a debtor or slave is close to death an undertaker is often at hand, darkening the door of the soon to be grieving family. The undertaker is there so that just before the moment of death the life blood of the debtor is ritually shed. This tithe of blood is given so that crops can grow in the cold sun-starved earth, or so the ills of the Citadel's masked rulers can be healed. If the debts of the dead are not paid in full upon their death, a debtor's service may continue as the undertaker makes sure that what was owed in life is repaid in death.
The undead servants of the undertakers guild are ghastly by most peoples standards, as are the ways they are used in the Citadel. The slaves of the wealthy are entombed in corner stones so that their spirits are bound to protect a house in death. And that is just one of the uses the dead are put to, because they are so useful. They won't tell secrets or spread lies; they cannot betray their owners or steal; they make perfect guards, servants and watchmen for those who can stomach them - and that is what the Undertakers sell.
Though everyone is united in death; Undertakers are not necessary united about the dead. Many master Undertakers vie with each other for a greater share of the city’s dead, and particularly powerful master undertakers will boast by having a rival serve them in undeath.