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Post by ibasse on Apr 11, 2011 4:15:27 GMT -5
Scenario 1 in this campaign. Most of the models are a work in progress for both of us, so the majority aren't painted yet. I didn't list the names of the pirates as they're worthless scum! Scenario 1: Uprising on GraffiasSilver's Crew - Played by moboDirty Trick - Tertiary ObjectiveI - Captain - Chort - Tank Heavy Armored Suit Grenade Launcher Weapon HarnessII - Quartermaster - Cerebrae Psychic Rifle Cybernetic Arms Weapon Harness III - Cannoneer - Chort Grenade Launcher Weapon HarnessIV - Crewmen - Edasii Electrolaser Pistols Heavy Armored Suit Personal TeleporterV - Crewmen - Edasii ATW - Electrolaser Rifles Heavy Armored Suit Personal TeleporterVI - Crewmen - Phact LRF Slug x 2Basse's Freelance Agency - Played by ibasse
Dirty Trick - Surveyed GroundI - K1LL-J0J/Exterminator Electrolaser Rifle Electrolaser Pistol Heavy Armored SuitII - Polyfemos/Head Hunter - Arges Shock Gloves Adrenal Booster Gravity BeltIII - Marnon Zelet/Bounty Killer - Edasii - Roboticist LRF Electrolaser Heavy Armored Suit Personal Teleporter ATW (Electrolaser Rifle)IV - Bon Jeboden/Duster - Devon Grenade Launcher Armored SuitV - Riot Bots LRF ElectrolaserI'll update this thread as time permits! All pictures taken during the game can be found here.
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Post by ibasse on Apr 11, 2011 4:15:46 GMT -5
Game 1 - Basse's Freelance Agency is the attackerBasse's Freelance AgencySecondary Objective - BreakthroughSilver's CrewSecondary Objective - Delaying ActionTertiary Objective - OffenseSilver's Crew and the lab. Building circled in yellow with the arrow pointing at it used to shelter most of the pirates, but Surveyed Ground moved it. Our heroes! Polyfemos the Arges Headhunter is on the lower floor of the building to the left getting ready to pounce on the thieving pirate scum! (Yeah, I'll be using that word a lot). K1LL-J0J is surveying the ground and Marnon Zelet prepares to teleport forward to intercept the opposition pirate scum from looting the lab. He's also the designated guy to make a breakthrough to the other side and fulfill the secondary objective. Also starring in this picture is Deformed Die - our turnmarker. Pirate Cerebrae sniper weeps in the dark as he realizes half the opposing crew is immune to his shots and the other half has higher drive than he can deal with reliably. At least the shadows conceal his girly pirate (scum) tears. Riot Bots just before they move out to suppress the pirate scum. Riot Bots after they move out to suppress the pirate scum... Felled by a shot from a Grenade Launcher. Bon Jeboden retaliates but only manages to take out a lowly edasii standing on the roof of the lab. Red arrow is pointing at Polyfemos. Super Space Juice! Deformed Die tries to hog the spotlight again. Dude has no class. Purple circles Marnon Zelet about to teleport into the lab. Polyfemos gravitates to engage the edasii (who end up giving him 2 wounds with their ATWs). Green circle marks pirate scum's captain who spend his time telling people to get up and shoot and spread grenades everywhere. The following turn the canoneer ends up grabbing a loot token and runs off while delivering covering fire with his grenade launcher and weapon harness and the edasii disengage. Mistake! Polyfemos jumps over their heads and engage the captain. Using a focused attack he just barely doesn't take out the scum captain (needed a 5+ on the die to deal out 3 wounds). Unfortunately this is his last action as the Cerebrae quartermaster gave him his last wound before the scrimmage with the captain and unstoppable can only get you so far. In the purple circle is Marnon Zelet. He has been suppressed This means he can't manage the breakthrough secondary mission. He does however manage to take out the pirate scum captain with his ATW Electrolaser Rifle securing the attrition objective! Sadly the pirates take off with the loot and manage to secure both their secondary objective as well as the one from the tertiary resulting in a 1-3 loss even though the pirates fail their attrition goal. We didn't manage to take as many pictures for the 2nd game, but I did manage to redeem myself 2-0!
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Post by ibasse on Apr 12, 2011 5:59:48 GMT -5
In retrospect the surveyed ground Dirty Trick was probably used poorly in game 1 where I was defender. Also shouldn't have clumped my riot bots like I did. I didn't plan well enough for the breakthrough objective (game was 6 turns long), and I should probably have tried harder to prevent mobo from scoring both his secondaries (I figured he had breakthrough or offense in turn 4 or so. The poison gas didn't matter much (at least not in game 1) as it spread from a faraway corner and only slowly.
Game 2 was much better for me, though it made us realize that we'd probably been playing with the grenade launchers wrong - we played them as not being able to shoot straight. After the game we realized this was silly and was one of the reasons at least game 2 ended in a bit of a stand-off situation around turn 3-4 as both of us were inside of buildings most of the time.
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Post by Cilionelle on Apr 12, 2011 9:12:33 GMT -5
Thanks for the report! It was good to have the visuals too.
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Post by ibasse on Apr 13, 2011 1:50:32 GMT -5
You're welcome! Though it is very much for selfish reasons it's been posted Picture quality could be better, there could be more for clarity and obviously all the figures could be painted, but if you or anyone else have any suggestions to improve the quality of these reports, it'd be much appreciated.
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