Post by laarok on Apr 18, 2011 23:34:27 GMT -5
Hi, My brother and I are still new to ae-wwii and I am running a campaign (making most of it up as we go to learn different rules, scenarios and try it all out) which has almost come to the end. And for the finale I was planning on having both armies being forced to join together against an undead horde (as I have a lot of German zombies and this is a good way to learn the CC system better) and I was hoping for some help on some rules.
-Some of the men may take shelter in the building and was wanting to have werewolves or undead bust through the doors or walls. What armor or wounds etc would a wooden door or wall have? or even a brick wall?
- I am going for the old school slower zombie, this is what I have so far M 2 RC - CC 3 A 4 S 3-4 DR - W 2 with slow, zombie* impervious 5+-4+, Apathetic aura (they don't care about anything and nothing cares about them, no DR penalties), vulnerable (head-shot * -2 to hit head, units with aim don't take the negative) they would be Regular Infantry with 4 to a squad (slow zombies need overwhelming numbers). Any ideas or suggestion on how to better get that 'night of the living dead' resident evil' slow zombie feel would be appreciated.
* zombie rules from OTW 14
1. Is treated as Unliving even if it is still, technically, alive.
2. Cannot be inspired by living models.
3. Cannot inspire living models.
4. Cannot receive the benefits of command.
5. Cannot command living models.
6. Cannot be suppressed.
7. Does not count towards attrition for scenario objectives.
8. Does not count as a casualty if removed from the game.
9. Is unstoppable.
10. Cannot capture models for the purposes of scenario
objectives.
11. Cannot hold objectives other than those related to terrain
objectives (e.g., controlling a section of the table).
-The werewolves will be coming in 2 waves and I wanted to know when a unit is delayed from being put on the field do they suffer drive loss for the units that died previously?
-Another question that came up was about the American rocketeer dual wielding tesla pistols, we couldn't find any rule to say they could, yet the miniature comes that way? Is it just for visual effect or did we miss something?
Any help would be great , cheers
-Some of the men may take shelter in the building and was wanting to have werewolves or undead bust through the doors or walls. What armor or wounds etc would a wooden door or wall have? or even a brick wall?
- I am going for the old school slower zombie, this is what I have so far M 2 RC - CC 3 A 4 S 3-4 DR - W 2 with slow, zombie* impervious 5+-4+, Apathetic aura (they don't care about anything and nothing cares about them, no DR penalties), vulnerable (head-shot * -2 to hit head, units with aim don't take the negative) they would be Regular Infantry with 4 to a squad (slow zombies need overwhelming numbers). Any ideas or suggestion on how to better get that 'night of the living dead' resident evil' slow zombie feel would be appreciated.
* zombie rules from OTW 14
1. Is treated as Unliving even if it is still, technically, alive.
2. Cannot be inspired by living models.
3. Cannot inspire living models.
4. Cannot receive the benefits of command.
5. Cannot command living models.
6. Cannot be suppressed.
7. Does not count towards attrition for scenario objectives.
8. Does not count as a casualty if removed from the game.
9. Is unstoppable.
10. Cannot capture models for the purposes of scenario
objectives.
11. Cannot hold objectives other than those related to terrain
objectives (e.g., controlling a section of the table).
-The werewolves will be coming in 2 waves and I wanted to know when a unit is delayed from being put on the field do they suffer drive loss for the units that died previously?
-Another question that came up was about the American rocketeer dual wielding tesla pistols, we couldn't find any rule to say they could, yet the miniature comes that way? Is it just for visual effect or did we miss something?
Any help would be great , cheers