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Post by tordenskjold on Nov 2, 2006 1:24:04 GMT -5
Impressive, this will be a great inspiration to us all!
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Post by keyansark on Feb 24, 2008 6:42:13 GMT -5
Here is an artistic representation of the P-1000 For these monsters I think one should play them in "Epic" scale (6, 10mm). For skirmish games, I always thought that the tank IS the tabletop. So battle is fought inside and over the monster. This gives for very attractive games. Just imagine: US ROcket Troopers land on the top of the Leviathan and must make their way to the engine or control room to stop it!
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Post by lord3vilx on Apr 4, 2008 23:03:56 GMT -5
How would you hide one of those? a good boming run or artillery hit would make one big explosion...
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Post by tordenskjold on Apr 5, 2008 4:32:44 GMT -5
How would you hide one of those? a good boming run or artillery hit would make one big explosion... And thats exactly why these beasts could never have worked in the real world, they are big sitting ducks. I imagine that the super heavy tanks in AEWWII have some kind of fancy, weird technologiacal solution to this problem, however... (Or maybe its like the super heavy tanks in WH40K - They are there because they are cool )
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Post by evernevermore(john) on Apr 5, 2008 7:47:22 GMT -5
Hiding isnt as bad for the germans, provided they can get some fighters up while they camo it, as they did some amazing work hiding factories and such from the bombers. You just had to be able to provide enough air cover to keep spotters away
About the bombing run - something that big would pack a good bit of anti aircraft fire and if you could keep it moving you'd be a little better off when the bombs drop. You have to remember the bombing accuracy of the time, and how much proper air cover could affect that.
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Post by tordenskjold on Apr 6, 2008 3:38:36 GMT -5
Hiding isnt as bad for the germans, provided they can get some fighters up while they camo it, as they did some amazing work hiding factories and such from the bombers. You just had to be able to provide enough air cover to keep spotters away Well you can only avoid being spotted for so long. If the Germans attempted to move the thing camo would'nt really matter. And without moving it, they wouldn't use it to its full potentional, having to use it as a defensive weapon instead of the traditional attack/counterattack role of the tank. About the bombing run - something that big would pack a good bit of anti aircraft fire and if you could keep it moving you'd be a little better off when the bombs drop. You have to remember the bombing accuracy of the time, and how much proper air cover could affect that. Well I'd say it would have as much chance against planes as the legendary "Bismarck" (which was a ship, granted, but the situation wouldn't be much different), even with lots of AA fire there is very little chance this thing could stand against a concentrated air attack for long. And having to use up planes for air cover against one tank, no matter how large, would be a waste of resources. This guy Have some very valid points about the problems associated with the Maus.
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Post by malkcntent on Apr 6, 2008 11:35:20 GMT -5
This guy Have some very valid points about the problems associated with the Maus. That is a fantastic website. -Matthew
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Post by jeffhiatt on Apr 10, 2008 10:28:41 GMT -5
We were talking about the Ratte the other day and I though that if you were to make one you could almost play a scenario inside one of these monsters.
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Post by Darkson on Apr 10, 2008 15:27:18 GMT -5
We were talking about the Ratte the other day and I though that if you were to make one you could almost play a scenario inside one of these monsters. Use the tiles from the Rackham game Hybrid as the interior of the beast.
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Post by evernevermore(john) on Apr 10, 2008 15:32:36 GMT -5
Id almost rather play on the outside of the tank - maybe have a few inches on the edge that represent the side of the tank - Telekinetic push and the enemy fall down, go boom!
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