No, no formal organized play. This was an informal and very last minute thing. Hopefully for next year we will have something scheduled sooner.
Not a big turnout as we only had 2 people buy tickets. Sort of understandable as I finally got the event posted through Gen Con late Tuesday night. I kept getting the runnaround from them about the table size and number of players. I'm sure the only people who would have known about this event were on the Facebook group or on this forum. We ended up with a 4 player game which actually worked out well anyways. The game started at about Midnight on a Friday where the gaming hall was still pretty full (more so than I've seen in previous years at that hour). Rob Didur (aka Soylentbob) was a huge help in getting all of my terrain and minis to the table and setting up the table in time (my Warlands game started to go into overtime, and I ended up handing over my winning team to the player next to me whom I pretty much devastated), as well as helping to pack it up and haul it back to my hotel (it was a 2 man job).
We had an ROA Mounted Cavalry Detachment (Glenn Getenya (aka Maverickman), a German SD Experimental Detachment (Rob Didur, aka SoylentBob), and a British Occult Detachment (Mike Devine). I brought along a bunch of minis and some pre-generated detachments of various factions for any other players that wanted to join in or if I was to play the odd man. Since we had 3 players with defined detachments and factions, I chose to play an American Command Detachment and team up with the British player.
We played a 4 player, 2 sided game using a modified Scattered scenario. The 4 x 8 table worked well with this amount of models (I've had in the past too many models crammed into the play area and it really restricts placement and corners the attackers). However, we broke up the Attacker deployment zones into 6 4-foot areas around the table. The defenders could choose which sides each Attacking Detachment could deploy from. So the Allies won the roll and chose to be the attackers. We placed the Defending models around the table. Then the Defenders chose to deploy us on opposite ends of the table.
Based upon the scenario we rolled, the story goes like this: Allied bombing failed to destroy a German V-2 missile base but hit a nearby village in the Balkans. An American Airborne force is dropped in to finish the job on the ground. They are aided by their British Allies which includes operatives from the Ministry of Arcane Armaments. Unknown to them the Germans have sent a detachment of Waffen SD and their Cossak allies from the Russian Liberation Army (ROA) to secure the base.
The axis forces arrive first and while looking for survivors in the ruined village they are caught off-guard by the arrival of allied troops, who were separated during the drop.
My Airborne Officer - War Hero lands about a half dozen rounds into the Fuersoldat, and he's still standing!
One of Glenn's Cossaks charges into Mike's Paratrooper Squad (using American Airborne stats) to get at the MOAA Agent. One trooper goes down but the MoAA Agent dispatches the Cossak.
Rob's Blattsoldat appears and attacks the Paratrooper Squad and Druid.
Glenn's Cossak Sergeant - Brute charges through my Airborne Troopers
The Druid was able to break free from combat and summon up 2 Green Men to dispatch the Blattsoldat.
After beheading my Airborne Sniper, Glenn's Cossak Brute meets his match with my Airborne Officer War Hero.
The Axis forces broke and run leaving the missile base to the Allies to destroy. The game ended around 3:30 AM.
Mike and Glenn both received a brand new Krieghexe and Draugr miniature courtesy of Blackball Games.
We had everything packed up sometime after 4 AM. I didn't get to bed until 6 AM, and ended up sleeping through 2 games the following day. Overall it was a very fun game. It got lots of attention from passersby, including photos and even questions about the game as well as some compliments on the table.