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Post by CmdrKiley on Feb 11, 2008 18:06:16 GMT -5
evernevermore's link just gave me an idea.
Balloon Bombs could be pre-programmed artillary.
Basically the Japanese player purchases a number of balloon bombs, selects the desired target (secretly noting the target location) and which turn each will arrive on.
When the first bomb is deployed, probably at the end or beginning of the turn, determine the actual wind drift (random direction roll) and strength (d6" deviation). This will be noted as it will apply to all bombs deployed throughout the game. Then roll another deviation die from the point based on wind drift to determine it's actual landing point. Modifiers could be applied to this roll based on a controlling (officer or specialist) model present at the beginning of the game, thus increasing accuracy.
Bombs could be HE, causing damage in a large template area or Incendiary causing a smaller explosion that causes fire and smoke, and sets models and terrain on fire. Perhaps even some chemical weapons could be used as well.
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Post by evernevermore(john) on Feb 16, 2008 14:07:24 GMT -5
Problem is hsitorically the balloon bombs failed miserably - probably could be made to work with modern integrated circuits - but they were so uncontrollable that they could only be used for terror attacks.
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Post by kampfgruppe cottrell on Feb 16, 2008 16:43:34 GMT -5
I would say that is was a total failure since the only casualties caused were a Boy Scout troop on a hike up in the forests of NW a few years after the war ended
Brian.
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DFlynSqrl
Corporal
Have jetpack, will travel.
Posts: 137
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Post by DFlynSqrl on Feb 18, 2008 1:52:59 GMT -5
This is AE-WII though... they've had time to get it right.
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Post by CmdrKiley on Feb 18, 2008 14:10:35 GMT -5
Yeah, this Altered Events guys! Historically speaking, despite failures the Japanese had more success with the Balloon Bombs than the Russians had with the Chumans.....right? Besides I figured lots of deviation on the bombs to reflect the unreliability of them. Granted these don't deviate by miles but tactically they could be devastating or completely useless. Depends on the player to determine if they are worth the risk for the scenario involved.
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Post by evernevermore(john) on Feb 18, 2008 14:39:20 GMT -5
Might even want to set up the deviation so it could just remove the bomb from the game - it floats too far off...
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Post by CmdrKiley on Feb 18, 2008 16:44:22 GMT -5
Well if a d6 deviation for wind and a standard d6 deviation because it's an indirect fire weapon are enough. Potentially the bomb could deviate 12". Could be even worse if you make it it 2d6 for being a very windy day. As with most deviating weapons one always risks targeting near a table edge.
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