|
Post by Darkson on Jun 4, 2009 14:26:18 GMT -5
I have also been playing with the Train yard idea. Check out your local train shop for "O" scale trains. Pick up a few cars and enough tracks to run across the table add a few buildings and you are ready to rock. Also check on EBay for the "O" scale cars and buildings.
As it is an alternate setting you could have a small German force that has made it into the US to get intell and get caught in the Train yard getting ready to get out of the country. You could use Breakthrough as the German objective and Capture as the American objective.
|
|
|
Post by abbysdad on Jun 5, 2009 19:32:33 GMT -5
Very cool ideas! Tonight is a brainstorming session. To be followed up by AE game days and terrain building get togethers. With beer. And burgers. Send me a message if anyone here happens to be in the Pittsburgh area this summer. The more the merrier.-Chris
|
|
|
Post by evernevermore(john) on Jun 6, 2009 12:58:55 GMT -5
We have 4 major ideas to work with for the two tables so it will be interesting to see the feedback on them.
1) I think I may have shot down the railyard idea, at least for this convention, as once upon a time I dabbled in model railroading so I know that the rail yard (while cool) will go over our planned budget, baring a sweet yard sale find. Instead, in keeping with the train idea, one option we will explore is a stopped train. The locomotive will be in the center of the table with a blockage or blown track in front of it. The defender deploys in contact with the train and the attackers start on the table edges.
2) Attack the guns. Like mentioned before the objective will be destroying a gun emplacement. The twist to this is the gun emplacement was shelled or strafed so its in no mans land. So the defender is trying to recapture and reman it and the attacker is trying to destroy it.
3) Apes in the Abbey. Blending Apes a Poppin and the Warhammer Fantasy scenario covering the battle at La Masiontaal Abbey. Major difference from Apes A Poppin is the Abbey will be alot more of a building then the description I read.
4) Unholy Ritual. Inspired by the Pegasus Gothic church sets, the Allies have to stop the evil ritual being carried out in a desecrated church by the forces of the SS. (but only if we ever get the Occult book *nudge nudge*)
Thoughts?
|
|
|
Post by malkcntent on Jun 6, 2009 13:51:06 GMT -5
4) Unholy Ritual. Inspired by the Pegasus Gothic church sets, the Allies have to stop the evil ritual being carried out in a desecrated church by the forces of the SS. (but only if we ever get the Occult book *nudge nudge*) There's a new scenario in the occult book that's exactly that. I've also used the Citadel stone altar and columns as terrain for occult-related scenarios; it's easy to assemble and fast to drybrush.
|
|
|
Post by evernevermore(john) on Jun 6, 2009 14:14:37 GMT -5
I was discussing using the Reaper Altar of Evil, as it comes with a damsel in distress molded right on - and some freaky candelabras
|
|
|
Post by Scorpio on Jun 6, 2009 21:15:16 GMT -5
And now I want to make an evil priest-type like Rasputin from the beginning of the first Hellboy movie, with those crazy-huge Mignola gloves...
|
|
|
Post by evernevermore(john) on Jun 7, 2009 0:13:42 GMT -5
And now I want to make an evil priest-type like Rasputin from the beginning of the first Hellboy movie, with those crazy-huge Mignola gloves... You only now want him in your game? Im personally going for the Hecate worshiping vampire from Book 2 or 3 to lead my Germans - when the Occult book finally gets to my hands. I'm also pondering some unique units, units that modify an existing slot but can only be unlocked in specific detachments and/or with a specific character/hero leading the force.
|
|
|
Post by turtle on Jun 7, 2009 4:50:06 GMT -5
Well honestly, if you still want to involve the giant scifi railroad gun, you can still do it. Just have one rail line on one side of the board and the model for the gun. The rest is just normal terrain.
|
|
|
Post by abbysdad on Jun 7, 2009 15:05:08 GMT -5
Well honestly, if you still want to involve the giant scifi railroad gun, you can still do it. Just have one rail line on one side of the board and the model for the gun. The rest is just normal terrain. OK, we had a several brain storming sessions this weekend. Based on budget and time, we came up with ideas for two boards: 1.) Saboteur/Defender scenario. A lone train track on a long shallow curve that passes under neath a bridge or natural terrain feature. The bad guys are trying to blow up the tracks and/or destroy a specific car on the train to prevent critical supplies from reaching the front. The good guys need to defend the train and the tracks from the saboteurs. The original concept was that this would take place in America, with German or Russian saboteurs, but it's a generic enough concept to apply anywhere. 2.) Stop the crazy SS ritual scenario. A krieghexen and his retinue are conducting strange rituals at a ruined abbey or mausoleum. The good guys need to stop the ritual and rescue the hapless victims. The bad guys need to complete the ritual. Or experiment, in the case of a Mad Doktor. John thought that the idea of a sturmaffe with a Quasimodo complex hanging off the abbey tower would be great. The goal is to have both 4' x 4' boards built and painted by early November...and to not make our wives too mad in the process. We liked the idea of one board to showcase weirdness and one board to showcase the historical aspect, but that either board could have either mix. Each board is to have one eye catching center piece. For the demo's, we're still not sure if the match-up's should be set (like weird/weird, weird/historical, weird/occult, occult/historical, historical/historical, etc.) or not. It will most likely come down to what miniatures we already have. Any thoughts or opinions from the community are welcome. Best Regards, Chris
|
|
|
Post by Scorpio on Jun 8, 2009 22:59:42 GMT -5
You only now want him in your game? Well, I only now want to put the energy into figuring out how to actually do it. Heh. It's crossed the line from 'dream concept' to 'actually attempting it, eventually.' Interesting. Tell me more.
|
|
|
Post by evernevermore(john) on Jun 8, 2009 23:26:53 GMT -5
Interesting. Tell me more. Well the two units Im thinking of are my Vampire's Huscarls and a Psi-Commando Kill Team. The Huscarls are the elite personal guard of the Vampire I plan on running in my German force, think kinda like a Ghoul in White Wolf's Vampire RPG. That means they are a step tougher and stronger than a normal human, are better equipped (Wampyr equipped StG44s) and uncaring to the plight of anyone but thier master. The Kill Team is a squad of Psi Commandos equipped with a PTRS antitank rifle, because when you absolutely want a heroic enemy dead, shoot him with something made to kill tanks... Obviously the Huscarls would only be available when the Vampire was in battle, would probably have a rule forcing them to stay in coherency with the Vampire, and take up a Veteran slot in addition to the Vamps elite, as in to take one you must take the other. The Kill team would take up a Veteran slot as well, but would only be available with a specific Psi Officer or with a Gaz Jeep (havent decided which)
|
|
|
Post by myincubliss on Jun 15, 2009 6:32:07 GMT -5
And now I want to make an evil priest-type like Rasputin from the beginning of the first Hellboy movie, with those crazy-huge Mignola gloves... Like this?
|
|
|
Post by evernevermore(john) on Jun 15, 2009 22:15:31 GMT -5
What did you use for the base for Rasputin? update on the Abbey idea - Im laying out the major building of the abbey on foamcore, and it looks like this will be pretty large building. And heres a pic of my inspiration/goal => en.wikipedia.org/wiki/File:Rural_French_chateau.jpg
|
|
|
Post by Scorpio on Jun 19, 2009 10:52:20 GMT -5
What did you use for the base for Rasputin? That the Indy Heroclix, which i was pondering myself. Thanks myincubliss!
|
|
marcalla
Private
Vault 13 loves ya baby!
Posts: 49
|
Post by marcalla on Jun 20, 2009 7:17:17 GMT -5
And now I want to make an evil priest-type like Rasputin from the beginning of the first Hellboy movie, with those crazy-huge Mignola gloves... He actually only has 1 glove (on right hand like hellboy fist) to serve as the key that hellboy (and his hand) act as. Still its a cool concept. I don't know if it'll work too well but the model is cool. its called "the mad monk" also same model for "Rasputin" out of the horrorclix base set.
|
|