|
Post by malika on Aug 2, 2005 10:58:09 GMT -5
The Germans know they were "wrong" during WWII, the horrible acts commited by the Nazi regime are still some sort of "scar" for them. However the US always believed to hav been the "good guy" in history, eventhough they recruited Nazi warcriminals to take care of "resistance" from Latin America or locked Japanese up in concentrationcamps. But okay...perhaps we should stick to the idea posted here by other ones and not turn this into a giant political/ideological debate, if I did so I apologize.
|
|
|
Post by Darkson on Aug 2, 2005 11:17:45 GMT -5
History is Dark and to a point we have all committed a wrong and have been viewed as evil it just depended what side you were on. But this is NOT the place to discuss it. This is an Alternate History Game where each group thinks it is doing the right thing. The German army will have its German "Hero's" just like the Russian army, and the American army and so forth. The best example I can think of is the "Old West". Settlers thought that the Indians were evil savages and committed many unforgivable wrongs on the Indian nations. At that time in history both sides thought they were the good guys. OK enough rambling. stay on topic.
|
|
|
Post by malika on Aug 2, 2005 11:23:08 GMT -5
Okay so we could have different articles writting from different views, for example the American Intelligence would have some info on German troops, hence they will reveil the "evil" or the Germans (let the Nazi scientist remain cruel), while the Germans would have some propaganda/intelligence on the US advance for example. So everybody would believe they are doing the right thing while they believe that the other factions are wrong. Hence it remains totally neutral in a way
|
|
|
Post by Darkson on Aug 2, 2005 11:29:55 GMT -5
The army would be evil or good depending on the theme/actions of the people controlling it.
|
|
|
Post by malika on Aug 2, 2005 11:39:27 GMT -5
True..but the general background of the game will not dictate that for example: "the USA are the good guys and the Germans are the evil bad guys" So each faction could potentially be a good guy or a bad guy.
|
|
|
Post by CommieRabbit on Aug 2, 2005 12:31:13 GMT -5
The army would be evil or good depending on the theme/actions of the people controlling it. I like this idea the best, that way the player can choose what play style and theme he wants for his own army. If there's one thing I know about tabletop games is that options and customizability = $$$
|
|
|
Post by malika on Aug 2, 2005 12:37:16 GMT -5
exactly, leave freedom to the players for interpretation, however dont overdo that by leaving everything too vague.
|
|
|
Post by warlordgrubnatz on Aug 4, 2005 12:36:42 GMT -5
okay veiws italy "We are fighting to restore the holy roman empire" germany"we are fighting to perfect the human race" america"we are fighting to stop the evil germans" russia"we are fighting to defend the motherland" britain "we are fighting to stop the nazi regime and liberate the occupied nations" france "we are fighting to liberate our country" japan "we are fighting for honor and the perfection of the human race" china "we are fighting to stop the japanese taking our country"
this is all i can think of
|
|
|
Post by malika on Aug 4, 2005 19:19:39 GMT -5
Too simplistic, there would be many reasons. But that is just my opinion.
|
|
|
Post by Darkson on Aug 4, 2005 19:23:42 GMT -5
Its a good start. ;D And can be built on.
|
|
|
Post by warlordgrubnatz on Aug 5, 2005 10:01:01 GMT -5
thay are just the basic veiws, there would as you say be mor complex reasons but they are just a summary, if you like. for more complex veiws do something like this
nazi germay reasons -start our own empire -purify and perfec the human race -unite the entire world under the nazi regime -stop all that oppose us effects/consequenses -allied/ non-facist nations are enemies - must take countries by force - thought of as evil/ bad guys - need allies
|
|
|
Post by malika on Aug 5, 2005 19:31:33 GMT -5
To a large degree the same could be said about the US or any other factions (perhaps without the racial thing eventhough the US was quite racist in those days) in this interest.
Try to definately put in the 'Lebensraum in the East' idea there.
|
|
|
Post by yellow on Aug 9, 2005 2:41:10 GMT -5
No no no, we talk not about a real neutrality. We talk about appreciation good-evil, like in D&D . Germans is lawfull evil, allies is lawfull good, Japanese is lawfull evil, Russians is neutral. This is a ethical problem. No one army can be named lawfull good, all, even allies has a varcrimes. All armies has a own heroes and also cant be named lawfull evil. Think, no ned to tuch this things and insult the memory of WWII victims. Historycal wargames have not this problem therefore they have only pure tactics, have not a original background, have not good and evil. A pulp game must have a fluff. IMO in fluff can be writed mainly about a battles and armament, some few about ideology but not a word about something like real unit 731. We all have a stereotypes who is good and who is evil, IMO this is enough. So each army can be definited as good or evil in game terms just CONDITIONALLY. Also no need give some appriciation for reasons if this is agressive reasons or something near to warcrimes. No need accent to world domination of the perfect race. Reborn of Roman Empire enough abstract, IMO this is good sample of what is needed for a pulp game.
|
|
|
Post by Darkson on Aug 9, 2005 3:11:48 GMT -5
So it sounds like the style of play will dictate if an army is "Good" or "Bad".
Fluff will help players decide which way they want to play. The heroic German fighting for his country or the Mad Doctor trying to improve on the soldiers to enforce his will on others.
We can do this sort of fluff for every army so each group can have its "Hero's" and/or its "Villains".
Sound about right?
|
|
|
Post by malika on Aug 9, 2005 4:05:59 GMT -5
I think that this is the best approach to go for the game, so the player has freedom to choose who is a good or a bad guy!
|
|